Oisin: I'm sure GOG have noticed this discussion in the forum. It seems like it was a somewhat rushed release, but also a well intentioned one as it's a niche product that a GOG employee may have been a personal fan of. If the post continues to get bumped up, GOG would be encouraged to make a goodwill gesture that may ease some of the frustration. I don't think they need to bend backwards to fix things. They just need to show they have considered the other side's point of view.
Ralzar: Yeah, we all just want the best release of this on GOG really and it is such a damn shame it ended up with this. But when the DFU community (including the DFU developers) were not really involved in it, the odds of something going wrong was pretty high.
Btw, I think it is a bit weird that Good Old Games is the place to front a maximum graphics modded version of what is very much a pixel art game? I would expect a "GOG Cut" to really lean into the retro goodness of it and package it with mods to remove the bad and unfinished parts of the design.
DFU without the HD mods (or the GOG Cut settings) looks pretty much like vanilla Daggerfall, and if you activate DFUs Retro Mode it really gets those crunchy pixels and the feel of being back in the 90s.
Well, one of the features of Daggerfall Unity by design, as you know, is to enable and disable the mods. If someone prefers vanilla Daggerfall Unity I can disable everything or keep what I prefer.
The GOG cut quality is exactly the same quality my previous pack had, with the advantage of not having to spend hours looking different mods one by one or the hassle of update dozens of them.
in that pack of mine I hadn't all the mods I had downloaded necessarily enabled. Exactly the same in the GOG cut version.
Really, maybe it' me, but I an beginning to be a bit confused about the point of all of this. I don' get it.