I know I'm not officially in yet, but since I finished ToeJam and Earl III today, I figured I'd share my thoughts. If anyone wants to assign me a game, let me know (see the link in my previous post)!
Rating: 8 / 10
Difficulty: Just Right
Completion Time: 13h:07m
Playthrough Note: Finished with 97% completion, spent about 20 minutes after the final boss collecting keys.
ToeJam and Earl III is a weird game. And I don't just mean the story, characters, setting, etc. I mean the gameplay is weird too. I had no idea what to expect from this game and went in completely blind. I was pleasantly surprised and enjoyed the game quite a bit, but by the end I started to see why others may have given it poor reviews.
First off, I should say that this is the first ToeJam and Earl game I've ever played. Well, unless you want to count the minigame they had on the Menacer game pack for the Sega Genesis (I don't count that one). I knew about the two games on the Genesis, but aside from knowing what the characters / boxes looked like, I couldn't describe anything about them to you. Thinking back, I'm surprised it took me this long to finally experience the franchise and I'm surprised they haven't been included in the countless compilations that Sega has released over the years.
So I came in with no nostalic ties to the original games nor any idea what the game should be like. For the first 5-6 hours, I was blown away. This game is kind of like an N64-era platformer, but with some roguelike elements to keep you on your toes. I'm not an experienced roguelike gamer by any means and they often frustrate me, but for the most part, they worked well in this game. The game is actually really simple, now that I think about it. All you do is go through the 30-ish levels and collect vinyl albums, microphones, and keys. Keys let you open new levels. Microphones open boss-type levels. And you need all 12 vinyl albums to unlock the final boss. There's all sorts of other stuff to collect and do, but what you see in the first level is exactly what you have in the last. I made the mistake of thoroughly searching through the first 4 or 5 levels and I had a blast. This was a mistake because I soon realized that's all the game had to offer. You have a ton of special abilities, which are provided by presents. And here's where those roguelike elements come into play. Presents can be good or bad. And even the good ones can be "risky", which means they have a (very good) chance of backfiring and doing something bad to you. This is all fine and actually adds a nice element to the game. My problem is that as the game throws new abilities at you, it can be difficult to find the old ones that were extremely useful, like wings so you can fly and get balloons (which have presents). As far as I could tell, most of the presents are randomly generated, including the ones you can buy in the shops, which seemed to be placed very randomly as well. On the flip-side, the game forces you to make do with your current situation and think on your feet, which was pretty cool. There's actually a lot of elements in play here, including a (linear) pseudo-RPG upgrade path for your characters, but I guess I'll stop there :p
Despite all these roguelike elements, the game wasn't too hard or frustrating...for the most part. Some of the enemies were cheap and tornadoes were really dumb, but overall it wasn't too bad. I ran out of lives once, but it just respawned me outside the level, so not a huge deal.
Technically, the game ran really well, but with a few glitches. The controller constantly aimed down if I would play for a while and it's definitely not my controller. I had some random screen tearing and glitchy graphics on one part of a later level. Load times were meh, but the levels were big enough that you didn't see them TOO often. The framerate was silky smooth and the camera very good for a 3D platformer.
I blasted through this game in less than 3 days, which is amazing for me. It had me hooked from the beginning all the way to the end. The last few hours turned into a bit of a slog since they were exactly the same as the first few (amazing) hours, but with more presents that could be randomly found. Overall, if you like old-school platformers, (light) roguelikes, and / or bizarre games, I would highly recommend tracking down a copy.
Post edited November 30, 2015 by moho_00