Posted January 28, 2016
shmerl: Order of the Thorne is grabbing all input in fullscreen mode, so you can't even Alt+Tab out of the game (it's a problem with Allegro lib, which is used by AGS - the engine used in Order of the Thorne). It's a common issue with real fullscreen X11 windows. I reported this bug here: https://github.com/adventuregamestudio/ags/issues/202
And upstream it's here: https://github.com/liballeg/allegro5/issues/392
If you can make AGS match your screen resolution in windowed mode (I managed to do it for 1920x1200 using "6x nearest neighbor" filter that ags provides) - the best workaround is to run it like that and then turn it into fullscreen with your window manager (KDE allows that and you can even set a persistent window rule like that). This way grabbing of keyboard shortcuts doesn't happen.
Related: https://forum.kde.org/viewtopic.php?f=111&t=121907
Ugh. Don't remind me. When I started one AGS game, I wound up reaching for another device to SSH in and kill it because it had a long, unskippable intro that it had locked me into when all I wanted to do was test whether it was configured appropriately for future play.And upstream it's here: https://github.com/liballeg/allegro5/issues/392
If you can make AGS match your screen resolution in windowed mode (I managed to do it for 1920x1200 using "6x nearest neighbor" filter that ags provides) - the best workaround is to run it like that and then turn it into fullscreen with your window manager (KDE allows that and you can even set a persistent window rule like that). This way grabbing of keyboard shortcuts doesn't happen.
Related: https://forum.kde.org/viewtopic.php?f=111&t=121907