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I concacted GOG support, and they confirmed that Linux versions of Shadow Warrior (remake) and Banner Saga are already in QA, so they'll be released here eventually.
Post edited April 28, 2015 by shmerl
Sorry late to the party, just a few thoughts about BioShock Infinite, VP and Witcher 3:

I installed the Linux version of Steam for the first time to see how BioShock performs with the VP wrapper (deleted it after I was done testing, bleh DRM). Performance is indeed about 70% of the Windows version, not a bad number in itself but a native would probably perform better.

The VP wrapper is indeed some piece of work, it can run games at an acceptable performance and can do what Wine currently can't - Translate DX10 and DX11 calls (BioShock Infinite is a DX10/11 only game).

It is quite scary to think that Witcher 3 might get a similar treatment, I for one hope it won't. That would be like taking a shortcut for a game that would be a real game changer for Linux (and Mac) gamers. Aspyr would be well suited for this job considering they already have already ported a DX11 game, Civilization: Beyond Earth.
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shmerl: I concacted GOG support, and they confirmed that Linux versions of Shadow Warrior (remake) and Banner Saga are already in QA, so they'll be released here eventually.
I have to say, I am VERY impressed with Knockout Games and the support they have given to the Shadow Warrior port. I hope they bring many more games to Linux.
Post edited April 29, 2015 by king_mosiah
The Shadow Warrior port is very, veeeeeery good. The game runs on Ultra and constant 60fps on my 760/960, probably more with vsync off. The game is a good example of how Linux ports should be done and it shows that hard work has gone into it.

I can only hope that at some point Hard Reset: Extended Edition (another Flying Wild Hog game using the same engine) follows up and comes to GOG.
Yeah, just tested Shadow Warrior Linux release. It runs very well.
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shmerl: Yeah, just tested Shadow Warrior Linux release. It runs very well.
Does it come in both .deb and tarball flavors?
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shmerl: Yeah, just tested Shadow Warrior Linux release. It runs very well.
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king_mosiah: Does it come in both .deb and tarball flavors?
Just a tarball. I don't like deb packages for such things anyway, since I always place them in my own location.

By the way, does this release match features in DX11 version, or DX9 version? From the README.linux which comes with the game, requirements don't seem to be on par with DX11 one:

Game prerequisites:

OpenGL 3.2 as well as the following extensions:
* EXT_texture_compression_s3tc
* EXT_texture_filter_anisotropic
* ARB_instanced_arrays
* ARB_sampler_objects
* ARB_shader_bit_encoding
* ARB_vertex_type_2_10_10_10_rev
Or DX11 version doesn't really add any special graphical features and just uses optimizations?
Post edited April 30, 2015 by shmerl
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king_mosiah: Does it come in both .deb and tarball flavors?
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shmerl: Just a tarball. I don't like deb packages for such things anyway, since I always place them in my own location.

By the way, does this release match features in DX11 version, or DX9 version? From the README.linux which comes with the game, requirements don't seem to be on par with DX11 one:

Game prerequisites:

OpenGL 3.2 as well as the following extensions:
* EXT_texture_compression_s3tc
* EXT_texture_filter_anisotropic
* ARB_instanced_arrays
* ARB_sampler_objects
* ARB_shader_bit_encoding
* ARB_vertex_type_2_10_10_10_rev
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shmerl: Or DX11 version doesn't really add any special graphical features and just uses optimizations?
The only thing I notice missing now is MSAA....
What are the differences between DX9 and DX11 versions by the way?
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king_mosiah: Does it come in both .deb and tarball flavors?
avatar
shmerl: Just a tarball. I don't like deb packages for such things anyway, since I always place them in my own location.

By the way, does this release match features in DX11 version, or DX9 version? From the README.linux which comes with the game, requirements don't seem to be on par with DX11 one:

Game prerequisites:

OpenGL 3.2 as well as the following extensions:
* EXT_texture_compression_s3tc
* EXT_texture_filter_anisotropic
* ARB_instanced_arrays
* ARB_sampler_objects
* ARB_shader_bit_encoding
* ARB_vertex_type_2_10_10_10_rev
avatar
shmerl: Or DX11 version doesn't really add any special graphical features and just uses optimizations?
According to many user comments on Steam it boosted their performance quite a bit compared to DX9, so I guess it's only optimizations. No sign of DX11 features such as Tessellation.

Comments page: https://steamcommunity.com/games/233130/announcements/detail/168097436241913123
Post edited April 30, 2015 by Ganni1987
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Ganni1987: According to many user comments on Steam it boosted their performance quite a bit compared to DX9, so I guess it's only optimizations. No sign of DX11 features such as Tessellation.

Comments page: https://steamcommunity.com/games/233130/announcements/detail/168097436241913123
I see, thanks. Then I guess I shouldn't worry that it doesn't use OpenGL 4.x, as long as it performs well.

When I run the game from the terminal, it says that it launches 6 worker threads. And it does use CPU effectively it seems.
Post edited April 30, 2015 by shmerl
And I thought I was among the few of those asking for tux versions :P
I hope it come really soon!
Patch with a more complete out of the box support for the native Linux version of Neverwinter Nights ready, download link and details can be found in this thread:

http://www.gog.com/forum/neverwinter_nights_series/modern_patch_for_neverwinter_nights_native_linux_version
Post edited May 24, 2015 by Ganni1987
Anyone more familiar with Ubuntu want to help <span class="bold">TumaPetr</span> here? Is Saucy too old or does he have other problems with his sources.list?

Also, I'm blind. It's some outdated version of Mint.
Post edited May 25, 2015 by Gydion