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Navagon: Dedicated servers still require an internet connection.
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Sha_n_Dra: They don't! Dedicated means you start the game on one pc in "listening" aka "dedicated server mode" (no player, just hosting) and the players connect to it ... maybe games after the times of Quake/Unreal with the transition to more and more online gaming are not offering that option anymore, but the old Multiplayer LAN Games had it most of the time,,,
I always just lumped that setup under LAN. But I suppose you're right. Typically they're online though, these days and any recent game that supports them (but not LAN) is supporting the online variety.
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Sha_n_Dra: They don't! Dedicated means you start the game on one pc in "listening" aka "dedicated server mode" (no player, just hosting) and the players connect to it ... maybe games after the times of Quake/Unreal with the transition to more and more online gaming are not offering that option anymore, but the old Multiplayer LAN Games had it most of the time,,,
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Navagon: I always just lumped that setup under LAN. ...
And depending on the game that wasn't a setup option but it has to be started either within its own console as such or the program had to be executed via CLI with the parameter to run as "host only" with a config file that includes mods/levels to be used... I wouldn't go as far as Navagon to name modern users as "computer illiterates" - but it is sad that config/ini file editing and the use of the CLI is so often forgotten whence it comes to "options available" [sorry, i am also creating myself a Win7 Install CD (edit:oops DVD) for my new (refurbished) laptop at the moment and fiddling out the details <silent install switches for my installers in $OEM$\$1\(Custom Dir)> for the setupcomplete.cmd batch file, so CommandLine is right in my thoughts at the moment]...
Post edited March 24, 2016 by Sha_n_Dra
I am looking forward to the new Home world game, now I am worried if they will enforce AODRM to its subsequent series
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Gnostic: I am looking forward to the new Home world game, now I am worried if they will enforce AODRM to its subsequent series
This is why I was so disappointed when I found out Gearbox acquired Homeworld. The Homeworld series is something every gamer should experience, and yet the chances of any of it showing up on GOG are practically zero. :-/
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bad_fur_day1: They are obviously happy with not getting my monies. You can has it Gog.
dis.
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Gnostic: I am looking forward to the new Home world game, now I am worried if they will enforce AODRM to its subsequent series
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IronArcturus: This is why I was so disappointed when I found out Gearbox acquired Homeworld. The Homeworld series is something every gamer should experience, and yet the chances of any of it showing up on GOG are practically zero. :-/
Oh bummer, at least I still have Ashes of Singularity to look forward to.
So it's pretty much going to be Darkspore all over again.
It's a MOBA. What does the "O" in MOBA stand for? It has a single player component, but only a very small one. Probably no one should be buying this game for the single player stuff anyway. It is an online multiplayer game first and foremost.
Do you think girlbox working their tits off to make all the old Duke games always online?
Could be..
I'll join in boycotting Gearbox. Boycotting as in not buying their products. I still pirate it if I could lol.

Not because of DRM only, overall I hate their business practices. >_>
Why Gearbox and other pro-DRM companies are so stupid? DRM-free distributors are profitable for them. They want more money, so why they don't come to GOG?!
I won't say getting Duke back is impossible. However, it looks like Gearbox is the second Bethesda.

In other words - another DRM-lover. Eventually we've got our Fallouts back, although stripped from almost all extra goodies. The same may happen with Duke (but maybe we will get the Megaton Edition).
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CMOT70: It's a MOBA. What does the "O" in MOBA stand for? It has a single player component, but only a very small one. Probably no one should be buying this game for the single player stuff anyway. It is an online multiplayer game first and foremost.
Ok then, but why then does it even have a single player component, if it is so tiny and irrelevant to the rest of the game and no one could possibly want to buy the game for it? What does that insignificant(?) single-player part add to the game? Nothing?

I wish games would be clearly either single or multiplayer games, not trying to be both at the same time for no good reason. While it used to be normal that single-player games had a multiplayer part tacked on, to me they usually felt quite separate from each other. Quite often the multiplayer maps are completely different and separate from the single-player maps, the gameplay itself may be quite different (e.g. the single-player part has a campaign and a story while the multiplayer part doesn't) etc.

Of course there are also the co-operative etc. gameplay modes (where you can play a campaign with your friend, both on the same side), but there I don't see why it should require always-online unless you are indeed playing with someone else.
Post edited March 24, 2016 by timppu
Not interesting in Battleborn anyways, so...no money from me anyways.
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timppu: They seem to use similar argumentation that was used for Diablo 3, something something "seamless experience between single and multiplayer" something something.

But at least this time it apparently covers also the console versions, and not like Diablo 3 where all their arguments fall flat when the console versions appears, without requiring a constant online connection... Wow, what happened to the arguments that the game isn't really doable without requiring always-online also for the single player?

I just wish they'd be straight on why they require always-online, instead of trying to make me believe this is really what I want, I just don't know it yet. Thanks for being so condescending, how silly of me not wanting always-online for single player!
Well, if it's an actual multiplayer game with tacked-on single-player mode which might end up working more like an MP tutorial than anything else, then it doesn't make sense for the company to invest into changing how the substantial parts of the game function and cut it from their servers -> It makes sense to make it online-only. That is as opposed to Diablo III which is built on being a single-player experience with added value in co-op mode and then using that co-op as an excuse for always-online.