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tammerwhisk: A necessity to avoid save-scumming.
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KoreaBeat: I get that devs might not want people to save-scum, but checkpointing blows for those of with busy lives and small kids. Fitting in game time is already hard enough without losing progress because something urgent comes up in the middle of a session.
Well at least in regards to Dark Souls, which I was commenting on, it is near constant autosaving (rather than some hamfisted checkpoint system with checkpoints miles from eachother). I've had it crash and all sorts of stuff and never lost more than like a few seconds of progress.
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onarliog: PS. Every time I tell this story some idiot feels obligated to make a snarky comment about how keyboard players suck, and all the rest of it... Then I invite them for a few rounds of Guilty Gear.
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timppu: I also thought keyboard is fine for fighting games, but then I tried those special moves in the PC version of Super Street Fighter 2 Turbo where you are supposed to spin the stick around 360 degrees (or was it even 720 degrees?) in a circular motion. Quite hard with the keyboard buttons. :)

Other than that though, I presume keyboard is probably doable.
I've never seen a fighting game where you had to rotate the stick 360 degrees but 180 degree rotations could be common (SF2 Turbo had plenty). They can also be quite easy depending how the game responds but sometimes the input gets screwed up. The weirdest one I had was in One Must Fall 2097 when using the Jaguar. Now I'm completely going from memory here but quarter circle forward punch fires the Jaguars projectile special move but sometimes the same combo would trigger the leap attack special move. I'm not sure if it's because of the game itself or the keyboard input.

In regards to half circles, going left to right (or vice versa) isn't too much of a problem (though it is easy to hit the wrong key) but rotating 180 degree from bottom to top could be a pain. This was also a special move for the Jaguar in OMF, jump over you opponent, half circle up punch and you'd throw your opponent into the electrified wall. Very satisfying move but very tricky to do with a keyboard.

Still, you can do worse than a keyboard for fighting games. Let's play a head to head fighting game!! You use a steering wheel / peddle combo and I'll use the laptop touchpad!!!! :P Let's see how well this works ;)
Post edited October 26, 2015 by IwubCheeze
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ScotchMonkey: My buddy got a Sega Turbo Touch back in the day.

It collected dust faster Than the Sega CD
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Darvond: Oh, one of those. How did those work anyway?
They didn't
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tammerwhisk: Well at least in regards to Dark Souls, which I was commenting on, it is near constant autosaving (rather than some hamfisted checkpoint system with checkpoints miles from eachother). I've had it crash and all sorts of stuff and never lost more than like a few seconds of progress.
Sims 3 could have used a hamfisted save system. On the other hand, it could have used a recode.
This is the stuff I regret:

Buying Batman: The Movie for Commodore 64. Awful confusing mess of a game. So many wasted childhood nights unable to get past the first few areas.

Spending 20 of my precious childhood dollars on a microswitched, multi-button joystick for said Commodore 64. It was noisy as hell, had too much travel and served no purpose on a one button game system.

Bart Vs The Space Mutants for NES. I could have bought any other game on the market at the time and been happier.

Halo 3. Never played a console FPS with analog controls this clunky and imprecise ever.

Enclave on GOG. The only game I've bought on here that wasn't part of a bundle that I just cannot stand. Awful AI, awful animation, awful combat, just... awful.

Giving Capcom money, twice, for Street Fighter 4 on PC. I bought SSF4 AE because they removed the aggressive DRM and promised it would be the final, definitive edition of the game. To which they then gave me the finger and put out yet another edition, this time exclusive to Steam.
Post edited October 26, 2015 by ReynardFox
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ReynardFox: This is the stuff I regret:

Buying Batman: The Movie for Commodore 64. Awful confusing mess of a game
Wasn't the C64 on its way out by the time Batman came out?
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Darvond: Wasn't the C64 on its way out by the time Batman came out?
Not in Europe and Australia, the thing kicked on for a long time.
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ReynardFox: This is the stuff I regret:

Buying Batman: The Movie for Commodore 64. Awful confusing mess of a game. So many wasted childhood nights unable to get past the first few areas.

Spending 20 of my precious childhood dollars on a microswitched, multi-button joystick for said Commodore 64. It was noisy as hell, had too much travel and served no purpose on a one button game system.

Bart Vs The Space Mutants for NES. I could have bought any other game on the market at the time and been happier.

Halo 3. Never played a console FPS with analog controls this clunky and imprecise ever.

Enclave on GOG. The only game I've bought on here that wasn't part of a bundle that I just cannot stand. Awful AI, awful animation, awful combat, just... awful.

Giving Capcom money, twice, for Street Fighter 4 on PC. I bought SSF4 AE because they removed the aggressive DRM and promised it would be the final, definitive edition of the game. To which they then gave me the finger and put out yet another edition, this time exclusive to Steam.
Looks like these days all these Gold / Platinum / Director Cut / Ultimate Edition is not safe unless the direct sequel comes out, Like SF5 comes out no more DLC for SF4
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ReynardFox: Giving Capcom money, twice, for Street Fighter 4 on PC. I bought SSF4 AE because they removed the aggressive DRM and promised it would be the final, definitive edition of the game. To which they then gave me the finger and put out yet another edition, this time exclusive to Steam.
Once they removed GFWL wasn't it Steamworks exclusive anyway? And while shitty they promised, there was an upgrade option.
I bought Battlecruiser 3000AD.
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IwubCheeze: I've never seen a fighting game where you had to rotate the stick 360 degrees but 180 degree rotations could be common (SF2 Turbo had plenty).
I am unsure if the PC version moves lists is exactly the same (I guess I should try to find the game manual), but I think this is for the arcade version of SSF2T:

http://strategywiki.org/wiki/Super_Street_Fighter_II_Turbo/Moves

On that list I can see that at least these moves

T. Hawk: Double Typhoon
Zangief: Final Atomic Buster

seem to require one to perform double 360 degree rotations (ie. 720 degrees). So maybe those are the ones I was thinking about. There are also some other moves there requiring e.g. two 180 degree rotations one after another, like Dhalsim's "Yoga Inferno".

If those rotations require also registering the diagonal points, I'd think it is quite hard with a keyboard. E.g. if you were using a WASD setup, I presume you'd have to do in a quick succession something like:

A + AS + S + SD + D + DW + W + WA + A + AS + S + SD + D + DW + W + WA

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Punkoinyc: Fighting games are better on consoles. It's just easier to play local multiplayer sitting on couch and looking at big screen TV than crowding around a computer.
I tried playing some Virtua Fighter 4 Evolution or somesuch on PS2 with my wife, but we both got overly bored by it in no time. Then again neither one was an expert in it, I think we were both just pushing the attack button as fast as could, and then see who fell down first.

Maybe I'd find a more interesting adversary online, but then I prefer playing most of my games, including fighting games, alone against the computer. If the real meat of fighting games is playing against other humans (ie. the single-player part is usually crappy and uninteresting on them), then I guess fighting games aren't really a genre for me.

Nowadays playing PC games on TVs is more feasible than years ago, with gaming-capable laptops, long HDMI cables and wireless gamepads. So I guess playing human vs human on the couch is quite feasible with PCs nowadays, but maybe most people are nowadays doing that online, regardless of the extra lag.
Post edited October 26, 2015 by timppu
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tammerwhisk: Once they removed GFWL wasn't it Steamworks exclusive anyway? And while shitty they promised, there was an upgrade option.
Yeah, and I'm still pissed about it, GFWL might have been a messy product but one thing it did not do with Street Fighter was force online activation/connectivity on me. Unlike USF4 on Steam... and what good is an update option if I am forced to use a service I object to?

I can still run my GFWL disc copies just fine. But what I can't do is buy USF4 without Steam. For that Capcom gets a middle finger and no more money from me.
Post edited October 26, 2015 by ReynardFox
Warcraft 3 (release version)
The game crashed in the menu already after a few seconds due to broken DRM and I had to use a crack to make it playable, so I gave it back to the store which wasn't easy, but I was really pissed.
This was the first time, DRM actually prevented me from playing a game.

Unreal Tournament 3
I looked up if it has any online activation but didn't find anything about it only to experience it myself after purchasing.
The service used for the online check doesn't even exist anymore now.

Fallout 3 - Goty
Mostly because I paid around 37€, the German version was censored to hell although I had to pay 5€ for an aditional age verification to prive that I'm above 18, it crashed every 60-90 minutes, I had to mod it massively and it was available for 5€ the moment I actually started playing it a few months later.
It's a great game nonetheless, but I'd be happier if I hadn't paid this much due to all the hassle and the massive price drop.

Nintendo64
Buying a Playstation or waiting for the next gen (Dreamcast/GameCube/PS2) would have been better choices.

Nintendo 3DS-XL
Mostly bought it for bigger screens but the pixel density is really bad (especcially when using 3D) and the batteries seem to run longer in the smaller versions.

Sim City 4 on GoG
Lagging as hell. Obvious technical problems.

Gothic 3 and the standalone expansion
Completely unplayable due to technical problems.
My current system can handle it although it's still slow in cities.
Post edited October 26, 2015 by Klumpen0815
I regretted buying a couple of Amiga games in the late 80s.

<span class="bold">Baal</span>: I really liked even with its wonky controls (the music, the atmospere...), and for some reason I was expecting Baal to be a spiritual successor to Obliterator. I was also excited as one marketing gimmick for Baal was that it was supposed to have an intro theme music which is longer than any other Amiga game music (remembering how good [url=https://www.youtube.com/watch?v=nG80rfxGTuo]the music in Obliterator was).

The game was very boring, even if it had better controls than Obliterator. Also, I don't think it had any of the feel or the atmosphere of Obliterator, it was just a boring platform jumping and shooting game.

And the intro music... yeah it was long i guess, but that is because it was so overly simple and silly.

<span class="bold">Sword of Sodan</span>:

I think the pre-release hype machine was quite high for this, this was supposed to be something you've never seen on Amiga!

Ok, the 3D sprites were admittedly pretty big, but otherwise it was totally meh. Gameplay was boring and bad, animation was very stiff with only few frames of animation (I guess they concentrated on the size of the characters instead of fluid animation), and that awful dying scream that makes your ears bleed...

Even the gimmicky intro picture "flow effect" was silly, better suited for cheap Amiga demos than an actual game.

https://www.youtube.com/watch?v=wZWztxdTDf0

<span class="bold">Gunship</span>: Damn Microprose putting several different DRM-methods on top of each other (I think the game had two different manual keyword/picture checks, plus copy protection for the game disks). I thin the game required to save the game to the copy protected game disk (ie. you had to keep it write-enabled), so a simple bootsector virus destroyed my game as the game disk wouldn't boot properly anymore.

On PC I've had less similar regrets, maybe I more seldom bought games on hype only or I just didn't care as much if some cheap game was a turd etc. as I have much more disposable income now than in the Amiga days.
Post edited October 26, 2015 by timppu
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timppu: I tried playing some Virtua Fighter 4 Evolution or somesuch on PS2 with my wife, but we both got overly bored by it in no time. Then again neither one was an expert in it, I think we were both just pushing the attack button as fast as could, and then see who fell down first.

Maybe I'd find a more interesting adversary online, but then I prefer playing most of my games, including fighting games, alone against the computer. If the real meat of fighting games is playing against other humans (ie. the single-player part is usually crappy and uninteresting on them), then I guess fighting games aren't really a genre for me.

Nowadays playing PC games on TVs is more feasible than years ago, with gaming-capable laptops, long HDMI cables and wireless gamepads. So I guess playing human vs human on the couch is quite feasible with PCs nowadays, but maybe most people are nowadays doing that online, regardless of the extra lag.
Yeah, if you're mostly into single player, fighting games probably aren't the way to go. I'm not really hardcore enough for the online either. I set the fighting games aside until family comes by or I throw a party. They're a good way to deal with a boring brother in law or a teenage nephew.

As for hooking up a computer to a TV, I'm sure it's doable, but it's less convenient for me because I use my computer for work and I prefer not having it in my living room.