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Then there's games where I want to play it, but can't get past a screen like the one in the attached screenshot:

[Alt text: Picture of Morrowind's custom class creation screen]

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marsattakx: You we're the only person to show any appreciation for my joke. Most people down voted it into oblivion.
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Timboli: Alas, some jokes are just not universal, especially in this one dimensional landscape with no emoji.
There's also untranslatable jokes.

There's the one in SaGa 2 that involves a student saying an English sentence, written in katakana (and in the DS remake, there's a grammar error of the sort only a Japanese learner of English would likely make); there's really no good way to translate that joke, so in the English version (Final Fantasy Legend 2) they had to make up a new joke that would work there (and I think they did a good job). (Side note: I think the English FFL2 is actually a good translation of its time, even if it does have the "Elixier" item, and it features illegal bananas that weren't bananas in the Japanese version.)

Undertale has jokes that would be difficult to translate. There *is* an official Japanese translation, and from what I hear, it's quite good, but that had to have been a challenging task. (They actually did so well that the Celeste devs hired the same translation firm to re-do Celeste's (originally horrible) Japanese translation.)
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Post edited January 26, 2021 by dtgreene
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marsattakx: You we're the only person to show any appreciation for my joke. Most people down voted it into oblivion.
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Timboli: Alas, some jokes are just not universal, especially in this one dimensional landscape with no emoji.
Emoticons have been there for decades now. They still work fine ;-)
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dtgreene: Then there's games where I want to play it, but can't get past a screen like the one in the attached screenshot:

[Alt text: Picture of Morrowind's custom class creation screen]
Because of the many choices required or because of other reason (meaning, stopping after the choices have been made).
Post edited January 26, 2021 by Carradice
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DreamedArtist: I had major burn out at one point of my life that lasted almost 5 years, When I worked at a EBgames as a manager. I guess dealing with games all day really did it in for me. [...], My ability to play with people online has been spoiled and I needed a major break [...]
[...]
I take months of time off to do other things [...]
All rather reasonable.

This brought to mind the comic Office Box Poison, by the great Alex Robinson. (Mild spoiler)










One of the protagonists, who appears at the beginning as someone with some intellectual curiosity, starts working at a large bookshop. He starts suffering a severe burnout both with customers and, subtly implied, about books themselves

Those who read the book please refrain from spoiling it further for those who still are to read it... :)
Post edited January 26, 2021 by Carradice
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J Lo: I have more of a people fatigue, and as a result I've been pushing myself away from multiplayer games.
Understandable.
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Dogmaus: I miss the arcade times when you could always go there, play co-op together and make new friends.
Playing videogames was a way to socialize with other nerdy kids in real life.
Yes.
Post edited January 26, 2021 by Carradice
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dtgreene: Then there's games where I want to play it, but can't get past a screen like the one in the attached screenshot:

[Alt text: Picture of Morrowind's custom class creation screen]
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Carradice: Because of the many choices required or because of other reason (meaning, stopping after the choices have been made).
The choices that have to be made.

In a game like Morrowind, I feel like I don't know what skills the character will be using heavily until after the game is underway, so the need to choose right away leads to choice paralysis.

Also, Morrowind's leveling system (also used, in slightly modified form, in Oblivion) is just awful, and your choices of skill here is an issue.

(I think it would be better if these choices only affected the *starting* values of skills, not how quickly they raise or what skills determine character leveling.)