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https://www.nintendo.co.jp/corporate/release/en/2024/240919.html So Palworld is now on death watch.
The gist: Nintendo Company Limited (Japan) and The Pokemon Company (Global) are suing Pocket Pair for accusations of patent infringement.
I'd be very interested to know what specific patents Palworld is supposed to be infringing on. There have been numerous Pokemon clones released over the years. What patent is Palworld violating that those ones weren't?
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Time4Tea: I'd be very interested to know what specific patents Palworld is supposed to be infringing on. There have been numerous Pokemon clones released over the years. What patent is Palworld violating that those ones weren't?
Speculation suggests it may be around recent patents filed specifically for Pokemon Arceus. Or design patents.
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dnovraD: Speculation suggests it may be around recent patents filed specifically for Pokemon Arceus. Or design patents.
Hmm, interesting. The original Pokemon games were released in 1996, and no patent system I am aware of would last that long. So yes, it must be something specific to the more recent games.
So: company protects assets.
Apart from that - anything new and important?
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Time4Tea: I'd be very interested to know what specific patents Palworld is supposed to be infringing on. There have been numerous Pokemon clones released over the years. What patent is Palworld violating that those ones weren't?
Maybe blatant use of word POCKET in a dev's name. That's clearly mocking the great nintendo.
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BreOl72: So: company protects assets.
Apart from that - anything new and important?
Ok, but what are the specific assets in question here? A patent is a specific document, which exerts ownership rights over a very specific design concept. And as noted above, any patents on the general concept of a game involving collectible monsters would be long since expired.
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ssling: Maybe blatant use of word POCKET in a dev's name. That's clearly mocking the great nintendo.
That would be trademark infringement, not relating to a patent.
Post edited September 19, 2024 by Time4Tea
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Time4Tea: Ok, but what are the specific assets in question here? A patent is a specific document, which exerts ownership rights over a very specific design concept. And as noted above, any patents on the general concept of a game involving collectible monsters would be long since expired.
Especially considering they stole the idea from Dragon Quest V to begin with. "You stole our stolen idea!" Doesn't work too well.
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paladin181: Especially considering they stole the idea from Dragon Quest V to begin with. "You stole our stolen idea!" Doesn't work too well.
Well, many pokemon are inspired directly from Ultraman if you really want to wind the clock back.
high rated
Before all the armchair lawyers start sprouting the usual rubbish:

1) This case is filed in Tokyo, Japan. Both Nintendo and Pocketpair are companies legally operating from Tokyo, which means this case falls 100% under Japanese jurisdiction. Japanese trademark, patent, and copyright laws differ from those in the USA, Europe, or international law (where armchair lawyers almost alwways use - "But my fair use!!", no, this only applies to the USA). Japan has stricter patent and copyright laws. Unless you are well-versed in Japanese law, any claims you make will likely be unfounded guesswork. To understand the relevant laws, you should at least have knowledge of the Japanese Design Act, a translated overview here - https://www.japaneselawtranslation.go.jp/en/laws/view/3269. Though other laws may apply as well.

2) This is neither a copyright nor a trademark suit; it is a breach of patents case. Without knowing exactly which patents are being sued over, everything is speculative. Patents are very specific. In this case, I will assume they involve some design patents, but that is merely a guess on my part; it could be something else. Nintendo may have found some copied code, who knows? Until more detailed informaation - not me, and not you.

3) You cannot (not even in Japan) patent a game mechanic (e.g., a mechanic based on catching monsters). You can patent specifics around it, e.g. the code used to implement that mechanic (though any different code achieving the same result would be fine), or the design you use to depict the mechanic in action (e.g., a red and white pokeball).
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amok: Before all the armchair lawyers start sprouting the usual rubbish:

1) This case is filed in Tokyo, Japan. Both Nintendo and Pocketpair are companies legally operating from Tokyo, which means this case falls 100% under Japanese jurisdiction. Japanese trademark, patent, and copyright laws differ from those in the USA, Europe, or international law (where armchair lawyers almost alwways use - "But my fair use!!", no, this only applies to the USA). Japan has stricter patent and copyright laws. Unless you are well-versed in Japanese law, any claims you make will likely be unfounded guesswork. To understand the relevant laws, you should at least have knowledge of the Japanese Design Act, a translated overview here - https://www.japaneselawtranslation.go.jp/en/laws/view/3269. Though other laws may apply as well.

2) This is neither a copyright nor a trademark suit; it is a breach of patents case. Without knowing exactly which patents are being sued over, everything is speculative. Patents are very specific. In this case, I will assume they involve some design patents, but that is merely a guess on my part; it could be something else. Nintendo may have found some copied code, who knows? Until more detailed informaation - not me, and not you.

3) You cannot (not even in Japan) patent a game mechanic (e.g., a mechanic based on catching monsters). You can patent specifics around it, e.g. the code used to implement that mechanic (though any different code achieving the same result would be fine), or the design you use to depict the mechanic in action (e.g., a red and white pokeball).
Thank you for this comment!
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Time4Tea: Ok, but what are the specific assets in question here? A patent is a specific document, which exerts ownership rights over a very specific design concept. And as noted above, any patents on the general concept of a game involving collectible monsters would be long since expired.
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paladin181: Especially considering they stole the idea from Dragon Quest V to begin with. "You stole our stolen idea!" Doesn't work too well.
I mean if you want to get technical, Wizardry 3 started the monster collecting genre in 1983, then Megami Tensi in 87. DQ V was not until 92 ;)
It took Nintendo team almost a year to find a way to make some money out of the clone. they must had to dig quite deep this time.
BTW, isn't Nintendo the pokemon IP holder only regarding videogames?
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paladin181: Especially considering they stole the idea from Dragon Quest V to begin with. "You stole our stolen idea!" Doesn't work too well.
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RPGFanboy: I mean if you want to get technical, Wizardry 3 started the monster collecting genre in 1983, then Megami Tensi in 87. DQ V was not until 92 ;)
Wizardry 3 didn't have monster catching or any way to get monsters in the party.

Perhaps you mean Wizardry 4 (released in 1987) or even Bard's Tale 1 (1985)?

Also, there's the Megami Tenses series on the Famicom.
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Dark_art_: It took Nintendo team almost a year to find a way to make some money out of the clone. they must had to dig quite deep this time.
BTW, isn't Nintendo the pokemon IP holder only regarding videogames?
For more than one or two reasons, Nintendo is also the legal owner for situations like this. https://www.youtube.com/watch?v=jfSKAvbAUUk Here's a video by Moon Channel, not to be confused for the doomer channel named "Moon".