Posted September 10, 2009
Mentalepsy: I wouldn't really compare it to those games, as it's very low-key and constructed around puzzles, with the platforming action and enemy-head-stomping just serving as the medium for those puzzles. Each level incorporates some manner of time manipulation (for example, in some levels, walking right moves time forward, and walking left moves it backwards).
The story (or rather the backstory) is told mostly by little books that you can either read or completely ignore between levels. Here is an example of the writing style.
The demo lets you play a few levels of each world (and read the story), so you might want to check that out.
The story (or rather the backstory) is told mostly by little books that you can either read or completely ignore between levels. Here is an example of the writing style.
The demo lets you play a few levels of each world (and read the story), so you might want to check that out.
Thanks for that info on the demo. I just started playing it. I didn't realize it was so puzzle-y. I like it. The story is pretentious, but it has nice music and a decent twist on the old puzzle platformers. I wouldn't pay $15 for it, but at $5 it seems like a good buy. Huh. Pretty solid stuff. Guess I'll buy it. Nice soundtrack, too. Reminds me vaguely of Natalie MacMasters.
It kind of reminds me of Lost Vikings (even if LV was a lot better, at least so far), Snow Bros or Solomon's Key. How none of the reviews I've read mentions that defies logic.
Post edited September 10, 2009 by cioran