Sarisio: I play mostly RPGs, and game is ruined for me if it has limited in-game resources, for example: no monster respawn, time limit, etc. Level-scaling is part of it too, because it limits your character progression (or, in other words, completely removes the whole point of leveling up). Examples are too many in modern PC games....
"No monster respawn" is especially game-breaking for me if game features random loot.
dtgreene: 2. Missable stats. This is a problem in any game where level up stats are random and there's a level cap (even if it's much higher than the expected end game level), unless there is a way around that (like farmable stat boost seeds).
It's also a problem in games with mechanics like "equip this at level up to get a bonus". Sarisio: I can read "Final Fantasy IX" in highlighted sentence. Also, 12 hours limit to get one of the best weapons in the game...
Actually, when it comes to the FF series, it's actually Final Fantasy 6 which I think of first, with its esper level up bonuses. (FF6 and FF9 share another flaw: The ATB doesn't stop during battle animations, resulting in situations where lots of actions are queued up, leading me to (on wait mode) open a sub-menu so that actions can resolve while time is still running.)
Incidentally, Dragon Quest 3 (original) has an issue regarding HP/MP gains that ruins that game for me. Your HP/MP can only increase when your Vit/Int increases at level up, and there's a finite limit to how high those stats can go. Even worse, if you use a seed to boost one of those stats, you have permanently reduced the amount of HP/MP the character can gain. While there's a seed-like item to fix HP, there isn't one for MP. Fortunately, the remakes fixed this issue.
By the way, what's your opinion on the Morrowind/Oblivion leveling system? (Ignore level scaling when answering this question.)