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dudalb: Hate to say it, but you had better not plan on playing many major games if you can't put up with DRM.I don't like it either, but you have to be realistic.
That's easy to deal with, there's so many games on the market that you'll always have games to play and still be able to stick to your DRM free principle. Who knows, maybe you'll enjoy those games better tha nthe AAA games.
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dudalb: Hate to say it, but you had better not plan on playing many major games if you can't put up with DRM.I don't like it either, but you have to be realistic.
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IwubCheeze: That's easy to deal with, there's so many games on the market that you'll always have games to play and still be able to stick to your DRM free principle. Who knows, maybe you'll enjoy those games better tha nthe AAA games.
Yes. I also stick to a strict no-DRM policy for me and it works fine. There are plenty of DRM free games around (thanks to GOG, in large parts) and I don't feel the compulsion to always play 'Teh newestest AAA gamez'! I can wait until they are released DRM free. And if they aren't, well, then their publishers obviously don't want my money. I just wish more customer would act like that. If everybody who complains about DRM would actually boycott DRM, instead of just complaining, DRM would have died out long ago.
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bad_fur_day1: No One Lives Forever 2
Respawning enemies. Not totally ruined but inferior to the first one, like doing your best super spy to clear an area and more guys show up is not cool.
I agree wholeheartedly. Particularly combined with the convoluted level design that requires a lot of backtracking the respawning enemies all but ruin the game.
<span class="bold">Beyond Good &amp; Evil</span>

I really, really love every aspect of the game except for one: the stealth sections. Which, unfortunately, make up most of the game. I still want to say it is the last true pure "action-adventure" game, and I love it for that, but the amount of stealth sections ruin the game for me.
This isn't probably perceived as an issue by the majority of the users, but I'm an anxious completionist!
I'm really, really bugged by games with "now or never" sections that prevent you to get something consistent - a skill, a secret level or such.
Just to make an example, I stopped playing Final Fantasies (I'm talking about the older ones, I have no idea about the latter) due to this: I found myself losing hours trying to steal from every monster, checking every bush to be sure not to miss any item/spell/secret (well, I also hate using walkthroughs XD). I lose touch with the story, even though it's great.

Not to mention games that allow you to replay older scenes, but forget to tell you the "non-return" point to the final part. GAH!
I forgot to mention...

Half-Life 2: damn those physics puzzles... I did finish the game (several times) but it pales in comparison to the Episodes I and II because of so much "look at physics" that kill the rhythm of the game. I don't want to stop a cool helicopter chase to put bricks under a plank in order to continue, damn it...
This isn't limited to one specific game, but I would say that a lot of 3D platforming games in the late 90s and 2000s were ruined by having an unbearably bad camera. It used to be the norm, not the exception, to start playing a 3D platformer and find that the camera system ruins the game.
1. DRM
2. Single player games that require online connection !?


P.S Is Witcher 3 coming out on Linux soon? so I can uninstall microsoft?
The above post has compelled me to say;

Steam - All
Brutal Legend.... The RTS parts.
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_Slaugh_: <span class="bold">Indigo Prophecy</span> (aka Fahrenheit)
[snip]
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Silverhawk170485: Not only that. The absurd twist in the story ruined it for me too.
I've never survived long enough to complete this game.  Having limited lives is such a bad idea for an adventure game.
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jonridan: Half-Life 2: damn those physics puzzles...
I finished HL2 originally back when it was still a relatively new game... and replayed it all through a couple of years ago, also to finally play the Episodes.

I don't remember being annoyed by the physics puzzles, but there was one section though that made me realize the physics in HL2 are actually pretty cool. There is one level where you are driving the car/buggy through the roads, and there is a closed gate blocking your way.

The first time I played it, I recall I used my physics gun to pile up trash on top of each other against the gate, so that I could create a "ledge". Then I pushed my car with my physics gun via that ledge over the gate to the other side, and went to the other side by foot (I don't recall if I had to climb that same ledge, or if it was possible to just walk to the other side without the car), and continued driving. Problem solved.

The second time I played that game... Oh! Oh! There is actually a switch in a nearby hut that opens the gate! How come I missed that the first time I played the game?

How cool is that, being able to find your own solution to the problem via the game physics? I am pretty sure the game designers didn't really intend me to be able to get past the gate without opening it, but I did anyway, in a way that made sense to me. :)

And yeah, I also liked throwing those saw blades with my physics gun to the zombies, cutting them in two. Another great use for the game physics.


Overall, when I played HL2 the first time, I had this "meh, but ok..." feeling, but for some reason I liked the game much better when I played it again (a couple of years ago). It was better than I had remembered, and I was also surprised how good it still looked, given its age (albeit I am pretty sure it has received lots of graphical updates since when I first played it, making it look even more modern; like the ones that came with the Lost Coast).
Breath of Fire - the sheer frequency of random encounters.
low rated
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groze: <span class="bold">Beyond Good &amp; Evil</span>

I really, really love every aspect of the game except for one: the stealth sections. Which, unfortunately, make up most of the game. I still want to say it is the last true pure "action-adventure" game, and I love it for that, but the amount of stealth sections ruin the game for me.
Oh god I'm so sorry. I get it though. It's an integral part of this game, naturally, and you're tempted to try the same doomed path through a stealth section dozens of times. Only in the first run through the game of course... and I must have completed BG&E a two digit number of times, easily. So I probably don't really know how frustrating it feels any more. I do know how a friend of mine stopped playing for the very same reason though... because I was there when her frustration mounted. And that was one of the easier sequences.

*sigh* BG&E is such a great game. :|
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Vainamoinen: *sigh* BG&E is such a great game. :|
Don't get me wrong, I think so too, I've finished Beyond Good & Evil three or four times, it's just that I find the stealth sections *really* boring. Everything about the game is just so good, though, that I don't mind those sections enough to make me quit the game.