Full Throttle made me wish for a point and click where the main character would never remove their hands from their pockets, and just kick stuff around or shove them with a foot. And I think (I'm not sure) than an Amiga-era platformer featured a character that did that. But of course it's easier when all you have to do is hop around, Mario-like.
But handicap is about not having one's full potential available. And videogames are usually about power fantasies, adding abilities instead of removing them. So, handicaps are more often a pretext for superpowers turning it around (lack an arm ? your bionic replacement is a super-arm anyway).
There is potential for games about the practical difficulties of lacking an ability. They would even make more sense, gameplay-wise, than the ordinary badasseries (being in a wheelchair would justify the four centimenters high fences and other invisible walls that your jedi finds totally insurmountable). But I guess they don't fit the sort of self-identifications that gamers look for. So they're condemned to confidential, experimental, artsy, educational, gimmick games.
Too bad. A game like "Machinarium" could totally work on some handicap premise.
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Edit:
I might have been thinking of "Magic Pockets", which comes close to the idea of a character keeping hands in pockets (the idea being, why not have him without arms then). But there is some amount of pocket fluff throwing, requiring hands.I haven't played it, so I wasn't sure.
Post edited February 28, 2017 by Telika