Posted August 29, 2021
low rated
kohlrak: Now that my ban has expired (i'll probably be gone again before this topic is well discussed, but i don't want to give the karens an excuse for this thread since it concerns the community in a more immediate manner), I'd like to discuss an emergent issue i've seen over the past week or so: Games-as-a-service on GOG.
I'm seeing people outright arguing that it's not DRM (and not giving any supporting statements) as well as people apologizing for it on the basis that we shouldn't be concerned about the availability of things we buy here because we need an internet connection in the first place thus must be able to always maintain a stable connection (regardless of the ethics of it).
So, first and foremost, how is this not DRM? One suggests intent, but we know we can't trust "intent." Everyone "intends" to make the best game ever toe exist, for the most part (even if it wasn't their direct intention), but we don't call a game the best game ever simply because that was it's intent, right? So it stands to reason that if something doesn't intend to be DRM, but does so anyway, we would call it DRM, right? So for those whom do not see always-online requirements (especially for single-player content) as DRM, how do you define the separation between DRM and games-as-a-service for single player content?
Of course, it needs to be clear to the community that this question must be handled with utmost seriousness as this is an issue already facing gog.
The only way out of this is to stop asking users and start asking gog what the defition of DRM is. I'm seeing people outright arguing that it's not DRM (and not giving any supporting statements) as well as people apologizing for it on the basis that we shouldn't be concerned about the availability of things we buy here because we need an internet connection in the first place thus must be able to always maintain a stable connection (regardless of the ethics of it).
So, first and foremost, how is this not DRM? One suggests intent, but we know we can't trust "intent." Everyone "intends" to make the best game ever toe exist, for the most part (even if it wasn't their direct intention), but we don't call a game the best game ever simply because that was it's intent, right? So it stands to reason that if something doesn't intend to be DRM, but does so anyway, we would call it DRM, right? So for those whom do not see always-online requirements (especially for single-player content) as DRM, how do you define the separation between DRM and games-as-a-service for single player content?
Of course, it needs to be clear to the community that this question must be handled with utmost seriousness as this is an issue already facing gog.
for those that don't know gogs stance:
storeront: DRM FREE. No activation or online connection required to play.
blue response: All games available on GOG have offline installers available. We stay in touch with the partners and do our best to keep them up to date. However, video games continue to evolve with many titles offering online modes, cosmetics, and incentives for completing certain actions by players. This might be subjective, but as long as these additional features and rewards do not affect the single-player offline experience in a major way, we believe that the developers and publishers should be free to design and sell their games in a way they choose.
^^in other words, gog considers anything that they deem to be cosmetic or not strictly required to play the base game
is not subject to their own DRM free definition and therefore by my logic, may well contain DRM.
The bridge to DRM has been well and truly crossed. It is actually far too late to try and bash the definition out. It's there for all to see: DRM exists on gog but is deemed not applicable under certain circumstances.
Telika, who I do not believe is active on these forums anymore, predicted this kind of move by gog a long time ago (amongst many others). The move being a gradual erosion of the DRM free policy in stages, designed with the sole intention to retain as many of the old user-base as humanly possible before a total abandonment of the DRM free store wide principle.
It does this community great credit to keep challenging gog on this, but as Telika pointed out repeatedly, each time the backlash against DRM in this forum is less. it is still a valiant effort by gog users to challenge this and shows true character and caring for the store. It is even more valiant when you see moderators expressing that the forum user base is effectively no longer relevant, but still needs to reminded that gogs moves are a benefit to all users.
I know there are many defenders who believe that gog have not yet crossed the line, but since Telikas last post, the line has yet further eroded.
I truly believe that at some point, even the defenders (even some of the strongest defenders in this thread) will have to finally admit that their own lines have been crossed.
It is far too late to discuss the defintion of DRM. It has been breached, it is being breached and it will get worse.
The very best I can see gog achieving now is to label games as DRM or DRM free.