Posted August 27, 2021
low rated
Now that my ban has expired (i'll probably be gone again before this topic is well discussed, but i don't want to give the karens an excuse for this thread since it concerns the community in a more immediate manner), I'd like to discuss an emergent issue i've seen over the past week or so: Games-as-a-service on GOG.
I'm seeing people outright arguing that it's not DRM (and not giving any supporting statements) as well as people apologizing for it on the basis that we shouldn't be concerned about the availability of things we buy here because we need an internet connection in the first place thus must be able to always maintain a stable connection (regardless of the ethics of it).
So, first and foremost, how is this not DRM? One suggests intent, but we know we can't trust "intent." Everyone "intends" to make the best game ever toe exist, for the most part (even if it wasn't their direct intention), but we don't call a game the best game ever simply because that was it's intent, right? So it stands to reason that if something doesn't intend to be DRM, but does so anyway, we would call it DRM, right? So for those whom do not see always-online requirements (especially for single-player content) as DRM, how do you define the separation between DRM and games-as-a-service for single player content?
Of course, it needs to be clear to the community that this question must be handled with utmost seriousness as this is an issue already facing gog.
I'm seeing people outright arguing that it's not DRM (and not giving any supporting statements) as well as people apologizing for it on the basis that we shouldn't be concerned about the availability of things we buy here because we need an internet connection in the first place thus must be able to always maintain a stable connection (regardless of the ethics of it).
So, first and foremost, how is this not DRM? One suggests intent, but we know we can't trust "intent." Everyone "intends" to make the best game ever toe exist, for the most part (even if it wasn't their direct intention), but we don't call a game the best game ever simply because that was it's intent, right? So it stands to reason that if something doesn't intend to be DRM, but does so anyway, we would call it DRM, right? So for those whom do not see always-online requirements (especially for single-player content) as DRM, how do you define the separation between DRM and games-as-a-service for single player content?
Of course, it needs to be clear to the community that this question must be handled with utmost seriousness as this is an issue already facing gog.