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mangame5: Back on topic: I thought of something that might occur to other people too. (Not necessarily with this game) There's this game called Don't Starve, where you're plopped in a large world where you have to survive through the night, seasons and as the title says, hunger. At first when I played it, the game was amazing. Most of the time I'd set up a camp and stay put until I'd die to some dumb thing I most likely caused.. Now, however, the way I play is completely different, because I know exactly what I have to do, what to look for, when and where. Sadly, this makes the game less fun, quite boring for me, actually.
I could probably come up with some other titles, but this would be the most pressing one, for me. Knowledge on how a game works, coming either from experience or other sources (I generally try to avoid wikis, at least early on), sometimes ruins everything and makes you want to forget your whole experience with it. (I mean this mostly on single-player games)
Ok, a short answer.

The first thing is, what do want from a game? Some people want to immerse themselves in the story (be it scripted or emergent). Some ant to understand and beat the mechanics, some want a "twitch challenge", reflexes, headshots...

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JDelekto: I didn't nuke them, the humans just died out and the robots took over. Then they decided they had somewhere else to be.
That's interesting. As I said, it's really been I while since I've played it.

Man, that really would be a game worthy of a remake with today's possibilities...
Post edited November 08, 2015 by toxicTom
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mangame5: Back on topic: I thought of something that might occur to other people too. (Not necessarily with this game) There's this game called Don't Starve, where you're plopped in a large world where you have to survive through the night, seasons and as the title says, hunger. At first when I played it, the game was amazing. Most of the time I'd set up a camp and stay put until I'd die to some dumb thing I most likely caused.. Now, however, the way I play is completely different, because I know exactly what I have to do, what to look for, when and where. Sadly, this makes the game less fun, quite boring for me, actually.
I could probably come up with some other titles, but this would be the most pressing one, for me. Knowledge on how a game works, coming either from experience or other sources (I generally try to avoid wikis, at least early on), sometimes ruins everything and makes you want to forget your whole experience with it. (I mean this mostly on single-player games)
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toxicTom: Ok, a short answer.

The first thing is, what do want from a game? Some people want to immerse themselves in the story (be it scripted or emergent). Some ant to understand and beat the mechanics, some want a "twitch challenge", reflexes, headshots...
That I understand, but I meant to further expand upon the original topic of this thread through the fact that some people abandon a game completely once they are burned out on it, like some folk that called Civ games bad... After they spent an ungodly amount of playtime to get to the point at which they were able to beat Deity difficulty with ease.
A game that is based on its difficulty loses its charm once you master it, which can relate to the thread's idea of a game turning bad after a player has spent some time with it. I used Don't Starve to exemplify a slightly different approach on the issue, as it comes from personal experience
Non-PC: Dick Tracy and Fester's Quest on the NES

PC: all of the games I've played on the platform growing up, I still enjoy today (off-topic but I hope the old school terminator games make it here some day).
After all these years there are bound to be some games were I question my own sanity when I look back::

Stunts.
Beside getting a nasty virus from the same floppy that my "so called" pal (!) gave me, the graphics/physics are laughable. Many funny wtf moments though.

MotoRacer.
Permanent facepalm. Steering in high speed is almost impossible. Yet i played many hours just because I were a speed freak.

Ballistics
Could have been the best game ever for speed freaks like me, or so I thought, but a story/replayability is non-existent. It gets really boring really fast after some time.

Interstate 76
One of the more popular ones on LAN in the old days, but NOT now. Almost as bad as Stunts, but even Stunts were funnier.

Tekken.
Never again. Can't beat Battle Beast or Mortal Kombat.

Lula and Tomb Raider.
Good moments despite the clunky gfx and simpleness, but I didn't have a girlfriend back then :-p.

Tekken and TR are good example of games that hasn't aged well. In fact: Tekken, Resident Evil and Tomb Raider are three of the reasons I can't stand these kind of bland games today. Steering/moving/voiceacting/gfx/story (and some of the puzzles) made me frustrated and the controls are extremely bad.

(EDIT: Actually, Resident Evil had a good story)

SimCity, SC2000, SimTower.
Wasted years on these. Classics but for the time being I don't feel the need to wipe the dust of them again.

Prince of Persia.
I must''ve loved seeing myself getting killed every 5 seconds. Control is absofu*****lutely positively an illusion that indeed went away in a magic carpet.

And so I must mention Wolfenstein 3D also. Yes, I have tried the new port and all that with some funnesh, and yet I can't bare myself playing it more than a couple of minutes just for nostalgia. Very important to the gaming history, sure, but spank me sideways Helga; It's so darn mono-repetitive! :-D

A few games on Apple and Atari as well.

Well, that's how it is when you're getting older and non the wiser ;-)
Post edited January 03, 2016 by sanscript
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sanscript: Prince of Persia.
I must''ve loved seeing myself getting killed every 5 seconds. Control is absofu*****lutely positively an illusion that indeed went away in a magic carpet.
Do you mean the original game or one of the too-numerous-for-me-to-list sequboots?


Anyway, for me it's Grand Theft Auto III. I was so impressed when it came out. GTA in 3D! I installed it a couple of days ago, and my disappointment cannot be overstated. I always thought myself unaffected by the new and the shiny, but now I'd like to have a conversation with myself circa 2002. The graphics have aged terribly (as usual with 3D, especially console 3D) - I thought the constant blur on everything was some glitch at first - but the gameplay...oh the gameplay, with the pew-pew weapons, and awkward controls and camera...ah...terrible. Thankfully, driving feels decent (it's the only thing that does) so I could at least enjoy the nostalgia of hearing the radio stations again.
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sanscript: Prince of Persia.
I must''ve loved seeing myself getting killed every 5 seconds. Control is absofu*****lutely positively an illusion that indeed went away in a magic carpet.
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hyperagathon: so I could at least enjoy the nostalgia of hearing the radio stations again.
Nostalgia? Ummmm I listen to the radio every day and always have. It didn't go away. :P
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sanscript: Prince of Persia.
I must''ve loved seeing myself getting killed every 5 seconds. Control is absofu*****lutely positively an illusion that indeed went away in a magic carpet.
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hyperagathon: Do you mean the original game or one of the too-numerous-for-me-to-list sequboots?

Anyway, for me it's Grand Theft Auto III. I was so impressed when it came out. GTA in 3D! I installed it a couple of days ago, and my disappointment cannot be overstated. I always thought myself unaffected by the new and the shiny, but now I'd like to have a conversation with myself circa 2002. The graphics have aged terribly (as usual with 3D, especially console 3D) - I thought the constant blur on everything was some glitch at first - but the gameplay...oh the gameplay, with the pew-pew weapons, and awkward controls and camera...ah...terrible. Thankfully, driving feels decent (it's the only thing that does) so I could at least enjoy the nostalgia of hearing the radio stations again.
It was the original from 89. It might also be the computer I was on, because sometimes there were a tiny time lag between pressing a button before the guy actually did something.

GTA3: Forgot about that one, took some time getting used to. The xbox I believe had better graphics so they made a mod out of it to work with CLEO. Also, I recently found some HQ samples in 320kb of the radio stations. That made it replayable.

"Staying up forever with RISE!"
Post edited January 03, 2016 by sanscript
The original Rise of the Triad for me. Loved it to pieces once upon a time. Couldn't really get back into it the same way. A lot was probably riding on the weird humor that appealed to me at a particular time.
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JDelekto: it's almost as fun as sweeping the beach.
I....suddenly have the bizarre urge to try this.
All WWF games on Sega Genesis and SNES. The only exception is WWF WrestleMania which I still love both arcade and genesis version.
Boohoo. People say games like Tomb Raider and GTA 3 have aged badly, but I feel the opposite. Having re-played them both pretty recently, I felt they are both still quite immersive and fun games, and the graphics are good enough to be enjoyable (I think the animation of TR is very believable even today). I got almost as much enjoyment out of them now as I got back then.

Some people have an issue with the tank controls of Tomb Raider, but I actually prefer them, giving the game a slower pace, more like a "thinking man's platform jumping game". I play the PC version though which has save-anywhere, which adds to my enjoyment.

Wolfenstein 3D... I recall how amazed I was playing it the first time (closest to "virtual reality" I had seen back then), but already back then I got bored of it quite quickly, and felt it is more like a technology demo than a genuinely good game. For some reason I finished it though, just to see the end baddie.

Doom 1-2 and Quake 1-2 are maybe better examples of games I used to like a lot back when they were new, but nowadays feel it is kinda pointless to try to play them. They are just not that good shooters anymore, sorry.
Post edited January 03, 2016 by timppu
Bit of an odd question. I wouldn't have brought the games if they didn't seem good to me? Sure they don't always age well, but that is the individual that has changed, not the game
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nightcraw1er.488: Bit of an odd question. I wouldn't have brought the games if they didn't seem good to me? Sure they don't always age well, but that is the individual that has changed, not the game
Exactly my first thought. Spent endless time to play them but now they are only fond memories.
Street FIghter 2. I could beat anybdy around the block.
But then i noticed the world is bigger than the block.

F the internet.
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mikopotato: Street FIghter 2. I could beat anybdy around the block.
But then i noticed the world is bigger than the block.

F the internet.
There was a chap at my local who I used to play with, who could make the sf2 machine reset, and make dhalsim disappear, plus other tricks. Great days, Mk, pit fighter, sf etc.