JDelekto: It was a great tech demo though... and I was much more impressed (and played completely through) Half Life, but of course, we may never see that game here.
Emob78: What was it, 1998? Yeah, for '98 it was mind blowing. 2015 has a different opinion. Shows what merits tech based games have though when compared on a time scale. Games definitely benefit more from story telling and characterization than glitz and sparkle.
I would have to beg to differ with that assessment, as some people like James Cameron waited to film movies like "Avatar" when the technology was 'right' to do so.
Now, movies these days certainly get a lot of attention from the "glitz and sparkle" that you mention; however, does the story telling change?
You have two camps: those who reminisce the old and want to see it in a new light; and those who see things in a new light who have never seen the 'old'.
I agree with your statement that games benefit from the story telling and characterization; however, did that change between the two or three versions of famous movies that employed all of Hollywood's glitz and glamour?
I actually like to see things before my time, it gives me some odd sense of peace.