Alien: Isolation
So I checked the previews and reviews, all were great (around 9 out of 10, except for IGN). Also checked the videos on YouTube, the graphics was really decent, so the design.
Therefore I bought it on Steam on a release day for a full price. I wanted a horror game, I want to be afraid.
The game was downloaded, while Steam was doing its "first time game launch", I closed all the windows in my room, put on the headphones and prepared to be scared for good.
First 20-30 minutes were actually nice. Atmosphere of inevitable unfolded little by little. Androids sent a a chill through my spine. I knew that the game is great. And eventually I met the Alien...
Just before that Amanda encountered a woman who sees you no matter what and scream for help. So I run up the stairs and to the little room, ready at the door corner with my trusty wrench key (crowbar), when the man appeared I killed him in 2-3 punches on the head (Hard difficulty), he collapsed and drop his pistol. But the game won't let grab it, only 3 bullets from his dead corpse. SERIOUSLY?
Then I killed the other guys and went through the door. Thus resulting in 2 pistols lying aimlessly on the floor and 6 bullets in my pockets. When I went through the dead guy shouted at my back something like "She went that way!" and closed the door. SERIOUSLY?
My character took a pistol from the table, with a little cutscene where the pistol was showed at different angles (how fancy), apparently Amanda hates to grab pistols from deadmen. Okay. Then I was forced to actually lick the Alien's tail and feel a deep horror, actually I was ashamed. The Alien could't hear me moaning right under his arse, REALLY?
When I returned back, the 3 men were resurrected again only to be killed by an Alien. That's when I first time realized the odd game mechanics. You see when you run you die no matter what. Okay, so he is not completely deaf. When you go straightforward from point A to point B, he will ALWAYS bump right in front of you. It wasn't scary, it's actually STUPID and ANNOYING!
Section with cruel androids was actually wonderful, these lifeless cold blooded killers with red glowing eyes almost put back in my horror like shoes. But I hated playing hide & seek with Alien. It seems like he is on drugs, he can't hear you unless you run, he is blind as a mole, and he is unpredictable: he can run that way, and in a split second he stops and then run again to opposite direction. Why the hell he'd do that?
Game's super crafting system doesn't help a lot. I created a ton of everything, because I like to search every corner for resources, some of them were stuck in drawers and corpses, because I have too much of them. Seems that Amanda can take a wagon of junk on her back, but only 3-5 pieces of each. Logic, right? In order to grab more stuff I have to start creating an item without a few parts, to lessen my inventory and take more. Moving on with half cooked medkit, flashbang, noisemaker, etc. doesn't bother Amanda much.
Alien can be distracted for a few seconds, only to be found behind the next door. Once I hide myself in a locker, and waited for almost 10 minutes, the alien just run back and forth over and over again. He is always in that same section where you are no matter what. And Amanda likes to slam the lockers like some kind of cheap-movie burglar with so much noise, it's amazing how the alien may not notice.
And this stupid quick events game with, oh my God, you have only half a second to click some buttons and stop breathing before he kicks you the hell out of this locker / box / you name it.
It's a disgrace!
Strange enough that IGN highlighted the very same points, and the community was pissed off, calling the reviewer with names and telling him that he doesn't understand the brilliance of a game mechanics. They say that random unpredictability is actually what the want.
I don't understand the world I live in. This game is SUCKS!!!!