Posted November 01, 2022
Starbound: Oh ye stupid missed potential. Chucklefish announced a console port aeons ago, and that was the end for any development of the game. Should have just published the source code on GitLab and gave up. Gutted story/lore, half-implemented systems, terrible movement, awful weapon feel...and yet I've put in over 500 hours into this mess.
Tales of Maj'Eyal: Boy, Darkgod sure doesn't like fixing glaring interface issues, does he? I want to like it more, but there are a lot of deliberate asinine choices with it, including the absurdly lacking weapon comparison.
OpenTTD: At this point, the obstinate developers are causing this game to stagnate. (Don't worry, it's probably safe to break compatibility every now and then.) Honestly, OpenTTD2 with OpenRCT2 as a baseline might be fun. (Shh, I know about Locomotion, it kinda smells.)
Formerly complain:
Pokemon: The worlds biggest media franchise and the games still have terrible mechanics from 1998. It's a shit core built around a great world. I retired from the franchise years ago, so there's no point in me shaking my fist.
Minecraft: I'm not quite sure when the game lost the plot, but at some point I completely lost interest. I think it was right around the Gamepedia/Fandom merger that I lost interest.
Super Mario Sunshine: Thankfully, I think a lot of people are seeing the light on what a shagged mess this game was. Too much of the progression relies on unfun piecemeal content. (And whatever it did good, latter day games did even better.)
Animal Crossing: Boy, I sure don't love how all the personality and edge was carefully smoothed out of this franchise. But I don't have a Switch, so no point in bellyaching about a gutted game I don't own. (Especially as parts of it feel PTW.)
HuniePop: Thank Odin above, someone made a clone without the masterbait. Now I can just enjoy that when the mood strikes instead of cringing.
Tales of Maj'Eyal: Boy, Darkgod sure doesn't like fixing glaring interface issues, does he? I want to like it more, but there are a lot of deliberate asinine choices with it, including the absurdly lacking weapon comparison.
OpenTTD: At this point, the obstinate developers are causing this game to stagnate. (Don't worry, it's probably safe to break compatibility every now and then.) Honestly, OpenTTD2 with OpenRCT2 as a baseline might be fun. (Shh, I know about Locomotion, it kinda smells.)
Formerly complain:
Pokemon: The worlds biggest media franchise and the games still have terrible mechanics from 1998. It's a shit core built around a great world. I retired from the franchise years ago, so there's no point in me shaking my fist.
Minecraft: I'm not quite sure when the game lost the plot, but at some point I completely lost interest. I think it was right around the Gamepedia/Fandom merger that I lost interest.
Super Mario Sunshine: Thankfully, I think a lot of people are seeing the light on what a shagged mess this game was. Too much of the progression relies on unfun piecemeal content. (And whatever it did good, latter day games did even better.)
Animal Crossing: Boy, I sure don't love how all the personality and edge was carefully smoothed out of this franchise. But I don't have a Switch, so no point in bellyaching about a gutted game I don't own. (Especially as parts of it feel PTW.)
HuniePop: Thank Odin above, someone made a clone without the masterbait. Now I can just enjoy that when the mood strikes instead of cringing.