Posted February 03, 2022
Me, I never gotten into old-school roguelike. You known, those ASCII-art turnbased things. I tried the original Rogue, but before I had gotten it to work with a danish keyboard, I lost interest. Also tried Swords of The Stars: The Pit, but got annoyed by the zoom function which forces me to choose between great-looking sprites or better overview. I tried Tales of Maj'Eyal where I created a character which imedially got killed by some creature. Tried
Bionic Dues, but failed to grasp the fun. Tangledeep had a cute art style, but it just felt cheap and low-stake, moving about constantly to avoid loosing a few life point.
I had high hopes for Caves of Qud. It just looked so deep and inspired. Alas, there were a massive learning curve with tons of lore, and it was really hard getting drawn into the world with no visuals to guide me; With Rogue you just were in a dungeon, so you sorta knew how it was supposed to look, but it's harder with this scifi-fantasy thing. One thing I noticed was that I felt the game was much more engaging when I picked a perk making me halfway blind, so that I could only see a few blocks away.
Jupiter Hell was fun, though. The solid production value really helped.
Thea - The Awakening is a game that I had been lurking around for a good while before I finally bought it. But I have a bit of trouble "getting" it. I have some people in my village slowly producing stuff, and some adventures going back and forth between discovering stuff and travelling home again ... but I'm clueless if what I do makes any sense.
Bionic Dues, but failed to grasp the fun. Tangledeep had a cute art style, but it just felt cheap and low-stake, moving about constantly to avoid loosing a few life point.
I had high hopes for Caves of Qud. It just looked so deep and inspired. Alas, there were a massive learning curve with tons of lore, and it was really hard getting drawn into the world with no visuals to guide me; With Rogue you just were in a dungeon, so you sorta knew how it was supposed to look, but it's harder with this scifi-fantasy thing. One thing I noticed was that I felt the game was much more engaging when I picked a perk making me halfway blind, so that I could only see a few blocks away.
Jupiter Hell was fun, though. The solid production value really helped.
Thea - The Awakening is a game that I had been lurking around for a good while before I finally bought it. But I have a bit of trouble "getting" it. I have some people in my village slowly producing stuff, and some adventures going back and forth between discovering stuff and travelling home again ... but I'm clueless if what I do makes any sense.