Posted October 20, 2015
I'm trying to create a GOG mix about Games without a monetary system.
So far I have this:
Children of the Nile
I play games to experience realities radically different from everyday life. So why does almost all game have to imitate our capitalistic system? Does all gaming worlds really need a buy/sell GUI? Here is a list of games which bravely avoids money!
ZafeHouse Diaries
Text-based survival roguelike where you control a group of humans in a zombie appocalypse. Loot buildings for weapons and food, build stuff, and take as much with you as you can carry.
Banished
City builder. Use manpower and natural resources to create your village.
Don't Starve
Most games inspired by Minecraft adds a monetary system, but not this awesome roguelike. Collect natural resources, build stuff and stay alive one more day!
But there must be more than 4 games without some build-in valuta, right? Any games I should add?
So far I have this:
Children of the Nile
I play games to experience realities radically different from everyday life. So why does almost all game have to imitate our capitalistic system? Does all gaming worlds really need a buy/sell GUI? Here is a list of games which bravely avoids money!
ZafeHouse Diaries
Text-based survival roguelike where you control a group of humans in a zombie appocalypse. Loot buildings for weapons and food, build stuff, and take as much with you as you can carry.
Banished
City builder. Use manpower and natural resources to create your village.
Don't Starve
Most games inspired by Minecraft adds a monetary system, but not this awesome roguelike. Collect natural resources, build stuff and stay alive one more day!
But there must be more than 4 games without some build-in valuta, right? Any games I should add?