antrad88: I just finished playing Peter Jackson's King Kong video game from 2005 and the game was a lot of fun, a real epic adventure, but what ruins the whole experience (except all the bugs that never got patched) are some ridiculously short levels and insane loading times.
Short levels and long loading screens are nothing uncommon for old games, but usually on new computers these old games load in seconds, sometimes you can't even read the tips that used to be on loading screens. My processor is at least 3 times and SSD at least 5 times faster than anything that was available in 2005 and yet levels can take like 20 seconds to load and some of the levels are so small they can be finished in less time than it takes to load.
For example there was a level that was just a short walk through a cave for less than a minute or one where you just jump of the cliff and go on river for 50 meters and nothing really happens. Usually in games these types of areas are like "buffer" zones that are used to split larger areas and to let the game load the new area in the background, but here it is just long loading screen after another...
So, what are some games that you played where it was cut in really small levels and/or loading times were ridiculous and was really distracting for the experience ? Try avoiding any spoilers.
Many older PS2/Classic XBOX games(Like Deus Ex for PS2 and Thief 3 for xbox) have longish loading times to load in smallish areas due to small memory sizes on the system.
Also some PC games do this as well(Half Life 1 has medium sized areas and many transitions/loading pauses, albeit shorter ones than the console games I listed).
Cadaver747: Thief: Deadly Shadows. It was a total disaster to have 3 sections for one level and a few for city hub level. Loading times become a nuisance after the first mission. They killed the game because of growing console market. Since then I never liked anything associated with XBOX (console, ugly xinput gamepad, Live ID/gamertag, TV ;)
tinyE: It didn't have short levels, but the original
Thief was notorious for it's loading times. Even given how large the levels were, it was still ridiculous. You could actually go make a sandwich, come back, and it would still be loading.
Cadaver747: Only with 16 Mb RAM, should you have more the loading times would be no issue. At least that's how I remembered it.
jepsen1977: Deus Ex Invisible War had very short level with a pretty lengthy load between. Some areas could be sprinted through in a minute with a 30 second load leading up to it.
Cadaver747: Yes, it was awful. Thanks to Microsoft and abysmal XBOX console. I hate how Ion Storm f@cked up Thief 3 and Deus Ex 2 because of console constraints.
1 & 3.....some xbox games are good, even with the shortcomings of the system...just my two cents. :)
(Also imo Thief 3 has[so far] a decent story)
2. It loads much faster with the modern PCs, thankfully.