Posted February 18, 2016
ScotchMonkey
60.27% Through!
ScotchMonkey Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Denmark
bevinator
Yep.
bevinator Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From United States
Posted February 18, 2016
I remember (fondly?) Goldeneye on the N64, where Most Glorious Oddjob the Magnificent was shorter than the default aim height, in the days before dual-stick controllers. Dude was practically godmode.
WarlockLord
Evil Magician
WarlockLord Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2011
From United States
Posted February 18, 2016
Enclave gets flak for this. I think the Witchaven games are also considered a bit flaky in this regard, but it's usually the slippery controls/bugged jumping that people complain about more with those.
omega64
Something good
omega64 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Netherlands
Posted February 19, 2016
dtgreene: (About TF2)
I could use SaGa 2 DS as an example again, even though it is a very different type of game. In SaGa 2 DS, a battle starts when an enemy (which moves in real time outside of battle) collides with the lead character (who is the only one displayed outside of combat). It turns out that female characters (both human and esper) are smaller than male characters and robots, and as a result, by putting a female character in the lead, you can avoid encounters more easily. While it doesn't ruin this particular game (actual combat is turn-based and doesn't have collision checks), it would be an issue in a competitive multiplayer action game.
(Of note, when playing SaGa 2 DS, I like to put a robot in the lead; robots can get their AGI so high that enemies can't hit them, and enemies strongly prefer to attack the lead character. Also, it's worth noting that the original SaGa 2 handles encounters differently (you get into an encounter after walking a pseudo-random number of steps) so the above discussion doesn't apply at all.)
Yeah, it seems like a reason not to use include additional female characters. Unless you use the same proportions which might look weird.omega64: The hitboxes were literal boxes, they were recently changed to conform better to the characters.
dtgreene: Actually, you need to be careful with this, particularly if you are developing a competitive multiplayer game. If some characters are larger than others, it can give players of smaller characters an unfair advantage, unless that fact is taken into account when balancing characters. I could use SaGa 2 DS as an example again, even though it is a very different type of game. In SaGa 2 DS, a battle starts when an enemy (which moves in real time outside of battle) collides with the lead character (who is the only one displayed outside of combat). It turns out that female characters (both human and esper) are smaller than male characters and robots, and as a result, by putting a female character in the lead, you can avoid encounters more easily. While it doesn't ruin this particular game (actual combat is turn-based and doesn't have collision checks), it would be an issue in a competitive multiplayer action game.
(Of note, when playing SaGa 2 DS, I like to put a robot in the lead; robots can get their AGI so high that enemies can't hit them, and enemies strongly prefer to attack the lead character. Also, it's worth noting that the original SaGa 2 handles encounters differently (you get into an encounter after walking a pseudo-random number of steps) so the above discussion doesn't apply at all.)
adaliabooks
"Vell, Zaphod's just zis guy, you know?"
adaliabooks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From United Kingdom
Posted February 19, 2016
I used to play as the monkey in Timesplitters 2 & 3 (at first because I just found him hilarious, but then because I realised he was smaller and more difficult to hit XD)
§pec†re
Reeeeeeeeeee!!!
§pec†re Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom