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How can developers legitimately continue to make games with fixed keybindings that you can't adjust? It's absurd that this still happens at all. *glares at Gaveyard Keeper*
I've been using X-mouse button control to great success.

But yea, fixed mouse controls are archaic.
Whaddya know? I woke up to remappable keys as a patch note for Graveyard Keeper.
I had my controls spayed.
AutoHotkey is your friend.
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Swedrami: AutoHotkey is your friend.
Yup. I use it for some old games. Pretty useful.
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Swedrami: AutoHotkey is your friend.
Sure, maybe, for classic games where they didn't know what was going on then. But when new games come out, it's unforgivable if they have fixed controls.

This applies to console games, too. Some Japanese console games especially have the weirdest (fixed) controls that just interfere with the game.
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Post edited August 17, 2018 by Fairfox