Posted November 30, 2017
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P-E-S
I like games
Registered: Nov 2008
From United States
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higix
New User
Registered: Nov 2017
From United States
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molerat
Lurker
Registered: Apr 2012
From United States
Posted November 30, 2017
Just keep in mind that while like coding, these games aren't' in any real language, and the languages they're trying to simulate are more akin to things like basic and even machine language. (I'm sure an actual coder could say how they aren't, but I just know some of the basics so forgive my fudging of things.)
There may be some techniques you pick up in the games that will be applicable to real coding, but for the most part you'll be learning how to play a game, not code a game. :)
Also, with the Shezhen game, I imagine, if its anything like the other Zachtronics games, it has a rather robust series of tutorial like levels where things start simply and slowly ramp up adding new ideas as you go along.
No need to do something else first, as it will hold you hand for a bit giving you the basics in the beginning, and even later on only adding new things one or two at a time.
Your replying about Shezhen reminded me of another game I saw recently. I do not know if this game is any good at all, just saw a quick trying it out vid by a youtuber I watch a bit back. I've read and heard nothing about it since, but its similar to Shezhen in the whole building a computer kind of thing.
Silicon Zeros: http://store.steampowered.com/app/684270/Silicon_Zeroes/
Hope you enjoy the games.
There may be some techniques you pick up in the games that will be applicable to real coding, but for the most part you'll be learning how to play a game, not code a game. :)
Also, with the Shezhen game, I imagine, if its anything like the other Zachtronics games, it has a rather robust series of tutorial like levels where things start simply and slowly ramp up adding new ideas as you go along.
No need to do something else first, as it will hold you hand for a bit giving you the basics in the beginning, and even later on only adding new things one or two at a time.
Your replying about Shezhen reminded me of another game I saw recently. I do not know if this game is any good at all, just saw a quick trying it out vid by a youtuber I watch a bit back. I've read and heard nothing about it since, but its similar to Shezhen in the whole building a computer kind of thing.
Silicon Zeros: http://store.steampowered.com/app/684270/Silicon_Zeroes/
Hope you enjoy the games.
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Vythonaut
Per aspera ad astra
Registered: Jun 2014
From Greece
Posted November 30, 2017
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All the above apply to Universe Sandbox; there's also Universe Sandbox 2 which is in early access on Steam right now and includes many more features but i haven't tried it yet.
Having said that, and since you enjoy the nightsky, make sure you'll also check out Stellarium (great open-source planetarium software) if you haven't done so already. ;)
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darktjm
Do not resuscitate
Registered: Dec 2010
From United States
Posted November 30, 2017
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Vythonaut
Per aspera ad astra
Registered: Jun 2014
From Greece
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higix
New User
Registered: Nov 2017
From United States
Posted December 12, 2017
Too bad this one isn't on GOG. It looks like fun at the moment.
By the way, I am still playing Human Resource Machine daily, and I am still enjoying it. About halfway through the game, the difficulity level steepened quite a bit, and I have turned to writing out solutions on paper during my free time at work. I'm not kidding in saying that this is the most satisfying game I have ever played, and I am looking forward to playing more games in this genre.
By the way, I am still playing Human Resource Machine daily, and I am still enjoying it. About halfway through the game, the difficulity level steepened quite a bit, and I have turned to writing out solutions on paper during my free time at work. I'm not kidding in saying that this is the most satisfying game I have ever played, and I am looking forward to playing more games in this genre.
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higix
New User
Registered: Nov 2017
From United States
Posted December 12, 2017
There is a demo of Silicon Zeroes at https://pleasingfungus.itch.io/silicon-zeroes
It seems less about building logic to solve problems and more about puzzling using logic as a theme. I will likely give it another go, but my first impression was, meh. The memsum puzzle reminded me of an old Tomb Raider, where you would run around for hours, finally noticing a lever hidden in the shadows and wall texture, which isn't my idea of fun. I'm also not crazy about the constant reminding in the dialog that you are being strung along toward a hidden goal.
I suppose what I like is logical problem solving, rather than plain old puzzling. This game would be more interesting to me if it started at building logic components and progressed from there, using what is learned along the way to solve useful problems. I think the satisfaction would come from building understanding and applying that understanding, rather than making wild guesses toward ah ha moments. I don't enjoy the latter.
It seems less about building logic to solve problems and more about puzzling using logic as a theme. I will likely give it another go, but my first impression was, meh. The memsum puzzle reminded me of an old Tomb Raider, where you would run around for hours, finally noticing a lever hidden in the shadows and wall texture, which isn't my idea of fun. I'm also not crazy about the constant reminding in the dialog that you are being strung along toward a hidden goal.
I suppose what I like is logical problem solving, rather than plain old puzzling. This game would be more interesting to me if it started at building logic components and progressed from there, using what is learned along the way to solve useful problems. I think the satisfaction would come from building understanding and applying that understanding, rather than making wild guesses toward ah ha moments. I don't enjoy the latter.
Post edited December 12, 2017 by higix
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Sam2014
Sams Max
Registered: May 2014
From United States
Posted March 19, 2019
There was a Edutainment series:
Physics: Physicus
Chemistry: Chemicus
Boilogy: Bioscopia
Seems like there was another game, but
I don't recall
Physics: Physicus
Chemistry: Chemicus
Boilogy: Bioscopia
Seems like there was another game, but
I don't recall
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted October 05, 2019
low rated
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I have only seen Kerbal Space Program so far, but many reviewers say that it seems half-baked.
Science Sleuths 1/2 - Great old cd-rom science mystery games with 1 mystery and 5 different ways to play it per game/cd. It also replies on measuring and using scientific investigation methods quite a bit, and was fun to boot. It is very hard to find though....mainly existing on physical discs.
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LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
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Celton88
GoldenEyes
Registered: Oct 2011
From United States
Posted January 16, 2020
DROIDWORKS!!! You learn about basic physics and problem solving. I've been waiting for it to come to GoG for years.
Man... Necro'd hard...
Man... Necro'd hard...
Post edited January 16, 2020 by Celton88
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Gudadantza
New User
Registered: Aug 2010
From Spain
Posted October 20, 2021
Without any doubt Kerbal and in the most hardcore sense, Orbiter.
I remember that years ago I finally assimilated the space newtonian physics principles and how the orbits worked in a practical way, with Orbiter Space Simulator. There are numbers and data and it helps but it is not absolutely necessary except for fine tuning and near profesional homemade simulations. Later it came Kerbal and it could be a valid option and more accessible and polished. More a videogame.
In a different concept I would recomend The Incredible machine and Crazy Machines. Useful for the kids' minds and their fathers' if the Rube Goldberg idea can be treated as science. I believe it is.
I remember that years ago I finally assimilated the space newtonian physics principles and how the orbits worked in a practical way, with Orbiter Space Simulator. There are numbers and data and it helps but it is not absolutely necessary except for fine tuning and near profesional homemade simulations. Later it came Kerbal and it could be a valid option and more accessible and polished. More a videogame.
In a different concept I would recomend The Incredible machine and Crazy Machines. Useful for the kids' minds and their fathers' if the Rube Goldberg idea can be treated as science. I believe it is.
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LegoDnD
Conspiracy Nut
Registered: Mar 2013
From United States
Posted September 21, 2023
That's a hot load of spam-shit.
All Bridge Constructor games except The Walking Dead are good structural integrity teachers.
All Bridge Constructor games except The Walking Dead are good structural integrity teachers.