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So besides the cheesy tough dudes modern games got this retarded combat system that completely turns me off. So you are like surrounded by a couple of bad guys and then all you do is press highlighted buttons and your guy does some crazy preanimated acrobatic bs and drops mobs like flies. And you just watch the show and jack off in the meantime. Seriously, is this what you call an immersive game, where you press buttons and trigger mini cut scenes?

Now I know that it ain't easy to come up with a challenging melee combat system in a 3d game b/c you already have so many buttons to press just to maneuver your guy around. It's alot easier with an ego shooter where the aiming and gun managment does the trick and makes you feel you're actually doing something. And having combat moves that you're in control of is probably too uncool for these AAA franchises. They rather sacrifice gameplay for looking more movie-like.

I recently played some Mount&Blade. I think it's a pretty good game. Just doesn't feel as casual and more rewarding. The combat system doesn't have this cinematric stuff. There is just ways to swing your weapon and block in different directions, thats it. But as a whole it's actually pretty complex. It's like this is a real game experience, no gimmickry, no special moves, no powerups and all that console shit.

I'd like to see more mature games like this that don't go for superficial entertainment and give you an actual game to play. Also what I like about it is that sandbox thing. You are not a badass right from the start that is introduced with lots of cutscenes. You are what you make of yourself and create your own career in a dynamic scenario.
Post edited December 02, 2015 by MattheoB
Mount and Blade is a PC exclusive. Devs were free to develop theirs ideas. None of that stuff is possible on consoles.
It's an awesome game, a favorite of mine, especially Warband. And i haven't even tried mods (there are lots of them)!

edit: apparently it was also released on Android. Well, doesn't matter :D
Post edited December 02, 2015 by vsr
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MattheoB: So besides the cheesy tough dudes modern games got this retarded combat system that completely turns me off. So you are like surrounded by a couple of bad guys and then all you do is press highlighted buttons and your guy does some crazy preanimated acrobatic bs and drops mobs like flies. And you just watch the show and jack off in the meantime. Seriously, is this what you call an immersive game, where you press buttons and trigger mini cut scenes?

Now I know that it ain't easy to come up with a challenging melee combat system in a 3d game b/c you already have so many buttons to press just to maneuver your guy around. It's alot easier with an ego shooter where the aiming and gun managment does the trick and makes you feel you're actually doing something. And having combat moves that you're in control of is probably too uncool for these AAA franchises. They rather sacrifice gameplay for looking more movie-like.

I recently played some Mount&Blade. I think it's a pretty good game. Just doesn't feel as casual and more rewarding. The combat system doesn't have this cinematric stuff. There is just ways to swing your weapon and blocking in different directions, thats it. But as a whole it's actually pretty complex. It's like this is a real game experience, no gimmickry, no special moves, no powerups and all that console shit.

I'd like to see more mature games like this that don't go for superficial entertainment and give you an actual game to play. Also what I like about it is that sandbox thing. You are not a badass right from the start that is introduced with lots of cutscenes. You are what you make of yourself and create your own career in a dynamic scenario.
Well it is my favorite game but close combat is utterly screwed up...having to run backwards to be able to swing your sword is not realistic by any measure of it...and the way they use Two handed swords (like in every other videogame) makes me cringe...still love it, and it's economics are awesome too.

In M&B you do start as a bad ass...you only need your starting horse and your starting crossbow and you'll be downing entire fake viking crews in no time. Mostly because the AI is braindead though, but still...
Post edited December 02, 2015 by bayzent
You'll probably love Jedi Outcast's combat then. To date it looks like it still has the best lightsaber combat of any game ever (apart from Academy of course), and like mount and blade it is completely freeform. Fights against other lightsaber wielding enemies are so incredibly good that you'll probably find yourself reloading saves to do square off against them over and over again.

'Cinematic' fighting can be awesome, if done right, and if it is believable. I'm a bit behind on the AAA scene, so there might be more examples out there. However the only game that really manage to pull it off for me so far was Arkham City.
Try Lugaru then. It's far less stiff than M&B, manages to look amazing (uhm, "cinematic") at times, and it's skill-based. I suppose you might go with Overgrowth ("spiritual sequel" to Lugaru), but I have no idea is that thing out or are Wolfire still dragging their feet.
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bayzent: Well it is my favorite game but close combat is utterly screwed up...having to run backwards to be able to swing your sword is not realistic by any measure of it...
Hmmm? I have played the game only briefly, but to me it sounds plausible that if you are too close to your opponent, swinging your sword can be quite problematic. The enemy can even push your arms so that you can't swing it. A full-size sword needs some space to be operated.

Not sure if that is what is happening in the game, though.
Post edited December 02, 2015 by timppu
Mount & Blade has the best fighting mechanism i have seen in any game and the only game where you can fight on a horse. The Original M&B was only 40 MBs with same awesome elements. I am surprised nobody was able to dublicate that fighting style after 10 years.
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Engerek01: Mount & Blade has the best fighting mechanism i have seen in any game and the only game where you can fight on a horse. The Original M&B was only 40 MBs with same awesome elements. I am surprised nobody was able to dublicate that fighting style after 10 years.
Mount & Blade didn't invent that fighting style. The first game to feature a mouse controlled sword and movement/turning giving more momentum to the swing was Die by the Sword which was released in 98.
Tell me about it. It is the console world though. Am just playing through my ps3 backlog and its rife with it. An example, tomb raider, I creep up on a rom full of bad guys with my fully automatic assault rifle read to unload a couple of clips at head height, cue cut scene where my gun is gone and she takes a pot shot at one person with bow and arrow. Not to mention the "we have no ideas so just mash x button to get this cutscene". It just seems to be the only idea they have on console.
Never heard of Dynasty Warriors,Platinum Games,God of War or Darksiders,OP?
Cinematic,flashy and stylish combat but it's so much fun and since their controls are so smooth and responsive it jast adds to the experience.
ANd yes,I tend to prefer the cinematic,flashy combat of these games than M&B.
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MattheoB: snip
If you're looking for proper combat systems, you should really check out Kingdom Come: Deliverance which uses the same techniques and system I learned in my historical martial arts club.
https://www.youtube.com/watch?v=Qsv7f_0WZHM
https://www.youtube.com/watch?v=uVdEqlud8Sg
Mind the star shaped crosshair with the different "Blößen".

Other titles with proper fighting I know of:
Mount & Blade (as you've already mentioned)
Chivalry
and maybe Darksouls at least to some extend

Here's a nice article about the problems of modern pop culture trying to show medieval martial arts:
http://io9.com/5918644/swordfighting-not-what-you-think-it-is
Post edited December 02, 2015 by Klumpen0815
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MattheoB: ...
Your argument has nothing at all to do with consoles, your argument is a Triple-A vs indie game discussion, there's a very big difference. Triple-A games need to attract the mainstream, the masses, in order to cover their costs.
This means simplified combat and pretty graphics.
Indie games can afford to focus on specializations because they don't focus on shiny graphics and thus don't need to capture a huge consumer group in order to cover their costs.
This is very simple reasoning that has nothing at all to do with gaming platforms.
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timppu: Hmmm? I have played the game only briefly, but to me it sounds plausible that if you are too close to your opponent, swinging your sword can be quite problematic. The enemy can even push your arms so that you can't swing it. A full-size sword needs some space to be operated.

Not sure if that is what is happening in the game, though.
That's the mechanic, the problem is that it triggers even if you are at a certain distance that it shouldn't happen (let alone the fact that the enemy can swing freely one time after another, which in this case, he shouldn't) making the combat very unrealistic since you see a guy in full armor walking backwards while swinging forward...which you cannot do in real life.

Yeah Kingdom Come is getting more awesome as time goes by...and I know nothing about the Hussite Wars so it's gonna be awesome. I've got the Baron edition but I haven't tried it myself because I don't like playing Alphas, but by the videos it looks impressive.
Post edited December 02, 2015 by bayzent
I haven't played it, but I heard Die By The Sword has great swordplay.
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Tallima: I haven't played it, but I heard Die By The Sword has great swordplay.
It was pretty hard to control though. I tried it many years ago and found it frustrating, uninstalling shortly after. It may be incredibly rewarding once/if you master it, but I didn't bother to do so; and mine being a pretty standard case is probably the reason why you don't see those mechanics more often