Posted October 06, 2015
What I mean by save-scumming is persistently reloading a save to get a favourable outcome. For example, I used to resort to it in Fallout 2 in New Reno where, if you were good enough at unarmed combat then you could become a champion boxer by defeating 3/4 boxers in a row. Since I never bothered to pour skill points into unarmed, defeating those boxers weren't feasible at all, that is, not without resorting to save-scumming: by saving and loading, a lot, you could manage it that you only land critical hits while your opponent's punches never hit at all. It almost felt worth it as well since people in New Reno then start to refer to you as 'the champ'. Frankly it's more rewarding to become a porn star, but that requires a certain amount of endurance and charisma, more than I ever have on my characters. That can be bypassed however without save-scumming, with reconstructive surgery, sunglasses and, uhm, performance enhancing drugs. Fallout 2 is awesome :)
In any case, as for the boxing example, it isn't necessary to resort to save-scumming, since being a champion boxer in New Reno isn't important. So my question is, in what other games to you feel you are sometimes 'forced' to resort to a bit of save-scumming? Off the top of my head I can think of two examples.
The original XCom, where sometimes it can be absolutely crucial to take out a specific alien, such as turning a corner and being faced with an alien with enough time units for only one shot. However, in XCom I found myself to then fall into a routine of routinely save-scumming, till it reached the point that I was only fighting with 8 soldiers who could never die, because I loaded a save whenever one perished. I quickly became bored with the game because there was no challenge left, and so I restarted and resolved to not rely on save-scumming at all. This forced me to change my strategy by playing with far more soldiers, and accepting the loss of one of them, which was usually my fault. It actually made the game more fun for me. So I think that perhaps XCom doesn't really qualify, but one that I think might very well qualify is:
Jagged Alliance 2. Seriously, I never thought turn-based combat could be more difficult than it was in the original XCom. Boy, was I wrong. Recently I tried to fight off 80 soldiers in the Drassen counter attack, at least half of them elites. I only have 4/5 mercs at that point, and if I lose my main machinegunner or indeed any of my mercs, then I really am screwed, so if the enemy get's a lucky shot in on him, then I have to reload. Since there are easily 10 enemies firing on a merc at a time, that means a lot of potential for lucky shots even if the merc is behind cover. I.e. a lot o reloads. Then, if I somehow manage to survive the enemy turn, I have no option but to drop several of them during my turn, but my mercs for some reason have supreme difficulty hitting things 5m away from them, so if one of them fires off 15 rounds and doesn't score a single hit, you bet I'm going to reload. Granted I am using the 1.13 mod with the new hit system, which I think is perhaps a bit wonky in the beginning until you get good guns and your mercs become better marksmen. Still, in comparison to XCom, it does not appear to me that by playing smart I can avoid save-scumming all the time. Luckily, in contrast to XCom, regardless of whether or not I sometimes have to save-scum, it doesn't ever seem to take away from the fun of the game, perhaps because save-scumming turns are balanced out by all those turns where your smart tactics just manage to come together so nicely, like when you manage to flank a group of soldiers that have one of your mercs pinned, and then proceed to throw a grenade right in the middle of them!
So, any other such examples/comments?
In any case, as for the boxing example, it isn't necessary to resort to save-scumming, since being a champion boxer in New Reno isn't important. So my question is, in what other games to you feel you are sometimes 'forced' to resort to a bit of save-scumming? Off the top of my head I can think of two examples.
The original XCom, where sometimes it can be absolutely crucial to take out a specific alien, such as turning a corner and being faced with an alien with enough time units for only one shot. However, in XCom I found myself to then fall into a routine of routinely save-scumming, till it reached the point that I was only fighting with 8 soldiers who could never die, because I loaded a save whenever one perished. I quickly became bored with the game because there was no challenge left, and so I restarted and resolved to not rely on save-scumming at all. This forced me to change my strategy by playing with far more soldiers, and accepting the loss of one of them, which was usually my fault. It actually made the game more fun for me. So I think that perhaps XCom doesn't really qualify, but one that I think might very well qualify is:
Jagged Alliance 2. Seriously, I never thought turn-based combat could be more difficult than it was in the original XCom. Boy, was I wrong. Recently I tried to fight off 80 soldiers in the Drassen counter attack, at least half of them elites. I only have 4/5 mercs at that point, and if I lose my main machinegunner or indeed any of my mercs, then I really am screwed, so if the enemy get's a lucky shot in on him, then I have to reload. Since there are easily 10 enemies firing on a merc at a time, that means a lot of potential for lucky shots even if the merc is behind cover. I.e. a lot o reloads. Then, if I somehow manage to survive the enemy turn, I have no option but to drop several of them during my turn, but my mercs for some reason have supreme difficulty hitting things 5m away from them, so if one of them fires off 15 rounds and doesn't score a single hit, you bet I'm going to reload. Granted I am using the 1.13 mod with the new hit system, which I think is perhaps a bit wonky in the beginning until you get good guns and your mercs become better marksmen. Still, in comparison to XCom, it does not appear to me that by playing smart I can avoid save-scumming all the time. Luckily, in contrast to XCom, regardless of whether or not I sometimes have to save-scum, it doesn't ever seem to take away from the fun of the game, perhaps because save-scumming turns are balanced out by all those turns where your smart tactics just manage to come together so nicely, like when you manage to flank a group of soldiers that have one of your mercs pinned, and then proceed to throw a grenade right in the middle of them!
So, any other such examples/comments?