Posted March 18, 2018
low rated
Never heard of this one, time to fire up the emulator
dtgreene: What if said doors (or mechanics that act like doors) are the only form of movement in the game?
For example, imagine the game being something like a text adventure, or perhaps one of the more direct descendants of that genre (for example, NES Shadowgate). The game consists of rooms, and you can go between them. But now make it so that movement between the rooms doesn't work as one would usually expect; going north then south wouldn't take you to the same room you were just in. (Note that, in this type of game, there is no such thing as movement *within* a room; the only way to move is to go to another room.)
Could that qualify? I would consider how the geometry (or physics) work within each room. It is kind of the same problem you are describing here as with Gorogoa. The rooms as such are then not 'physically' linked, but work more as 'warp points' from location to location. again, a kind of cheat or short cut.

For example, imagine the game being something like a text adventure, or perhaps one of the more direct descendants of that genre (for example, NES Shadowgate). The game consists of rooms, and you can go between them. But now make it so that movement between the rooms doesn't work as one would usually expect; going north then south wouldn't take you to the same room you were just in. (Note that, in this type of game, there is no such thing as movement *within* a room; the only way to move is to go to another room.)
Could that qualify?
Post edited March 18, 2018 by amok