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Did it ever happen to you that you found a game and you where thinking, that it was made for the wrong system, and it would work much better on another system?

For example years ago I found the game Aliens versus Predator: Extinction on the Ps2, it was an RTS game featuring the characters from the AVP franchise, it was maybe not the best game but I had a lot of fun with it, but I was always thinking it would have worked much better if they made a PC version instead of a console version of this game.
Secret of Mana*

*It's complicated. Basically, it was supposed to be on the SNES CD, and then things fell apart.

Utopia: The Creation of a Nation was ported to the SNES. It's some bizarre RTS city builder, which unlike Populous, has actual infrastructure management and a terrible UI. It is compatible with the SNES mouse, but that still doesn't make controlling it any less butt. However, it eventually lead to Fragile Allegiance, so I guess that's a thing.

Or are we not counting ports?
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Darvond: Secret of Mana*
It's on the SNES Classic. I guess I should try it. Other RTS games have worked on consoles, barely, but I'll be curious to see what's up with this one.
Burning Rangers for Saturn should have been made (or remade, or had a sequel) for the Wii. Zapping flames with a firefighting laser would have been even cooler if you were aiming them with a Wiimote.

3D Dot Game Heroes should be on 3DS
I'd put Final Fantasy 7 here. Because it was on the PlayStation, the developers chose to fill extra space with cutscenes that do not enhance the gameplay at all; they even made it so that disk changes were required just because of all the cutscenes (though at least you only have to do that twice during the game). If it had been on the Nintendo 64, the non-cutscene graphics would have been better, you wouldn't have had to deal with load times, and the developers would not have had the temptation to waste space with FMVs.
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Darvond: Or are we not counting ports?
If you think a port was made for the wrong system and you have a good reason for it, then it is complety ok. ^.^
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dtgreene: I'd put Final Fantasy 7 here. Because it was on the PlayStation, the developers chose to fill extra space with cutscenes that do not enhance the gameplay at all; they even made it so that disk changes were required just because of all the cutscenes (though at least you only have to do that twice during the game). If it had been on the Nintendo 64, the non-cutscene graphics would have been better, you wouldn't have had to deal with load times, and the developers would not have had the temptation to waste space with FMVs.
Funny, many of us don't see FMV as a waste of space.

My personal vote goes to Star Ocean. That's another one ghat was supposed to be on the Nintendo CD system, and due to contracts still had to release on the Super Famicom, rather than being able to move to Sony's new toy, the PlayStation (as the sequels would do).
Basically every first/third person shooter game released exclusively on game consoles. It just makes no sense and they know it, so then they have to program auto-aiming, reduce the difficulty, slow down the movement and enemies, add a lot of cover all over the place and add regenerating health. It basically ruined the whole genre.
Post edited July 23, 2018 by antrad88
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tinyE: It's on the SNES Classic. I guess I should try it. Other RTS games have worked on consoles, barely, but I'll be curious to see what's up with this one.
Secret Of Mana is an ARPG, your eyes slipped a little, read once more.
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tinyE: It's on the SNES Classic. I guess I should try it. Other RTS games have worked on consoles, barely, but I'll be curious to see what's up with this one.
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Darvond: your eyes slipped a little,
It's called old age. :P Don't ever get old, it sucks.
Anything released on the Virtual Boy.

Also, Hyrule Warriors, but that's since been addressed.
Post edited July 23, 2018 by PoppyAppletree
90% of the 360's library.
If you're not a shooter or realistic in some way then why bother trying when that console's average consumer is turned away by anything that isn't CoD or sports?

The fact that JRPGs were released exclusive to the 360 just fucking blows my mind thinking of how bad of a business move that is; Tales, how fucking drunk were you when you sat down with Microsoft execs?
Zwei. $&@&@*) Zwei.

The interface couldn't decide if it was meant for a PC or console, ending up doing neither well. Normally I enjoy Falcom games, but this? Bleh.
I'm watching the Noclip documentary about Bethesa, and in it Todd Howard states that Redguard should really have been a console game - he cites the PS2 as the platform he thinks it should have been released on.

https://www.youtube.com/watch?v=QKn9yiLVlMM
ICO, Vagrant Story, God of War, Journey, Heavy Rain, Beyond: Two Souls, The Last of Us, Uncharted, etc. Everything I'm interested in playing that was made for systems I don't own and don't plan on buying was made for the WRONG system in my view. Going console exclusive sucks. ;P