Posted August 03, 2023
Banished tried to deal with the matters of the terrible winter, but due to the poorly interconnected systems, most of the failings don't come down to the player's fault, but a terrible traffic management system that also relies on things being on the same X level on a map that can measure variances down in micro-fractions. (Rather than simply offer a truly flat map or using a grid proper.)
I don't exactly know what the hell AD 2044 was on about, but the nicest gist is that it completely failed to even illustrate a point.
Bastion, given it's lovely narrator and loud bravery over many themes ultimately boils down to a bravado where ultimately none of the story mattered and it's time to move on.
It is my understanding that the latter day Deus Ex series handles the topics of mechanical augs with all the subtlety of a brick, which is both hilarious and stupid with what fervor and worship they're treated with, given the eventual fate of Mechs in the original Deus Ex: Obsolete and all but ostracised. Maybe don't try to "Aug Lives Matter" in a foregone conclusion story.
Ron Gilbert's The Return of the Return to Monkey Island is a game that ultimately reinforces the weaknesses of his writing. Hating endings, tarnished by about 20 years of cynicism. In a misbegotten attempt to philosophies about the nature of endings and games in general, the audience is given a swift kick to the groin and a small card with "NO REFUNDS" printed on it at the ending.
The recent Pokemon games, in a baffling pull by their creators have twice gone on the theme of some vague energy crisis. Which, I state very bluntly, involves a world of nigh infinite magical creatures, many of whom can spout electricity on a moment's notice. Of course, their stories are the least of issues when their "Once a year" schedule on a team of developers who never learned how to make a 3D pipeline has lead to a massive plummet in quality for the past 6 or so games.
That's just a few examples off the top of my head. Other dishonorable mentions go to when David Cage breathes. I tend not to play games that take themselves too seriously because can anything stand up to Sid Meier's Alpha Centauri?
Bonus!
This one is only here because it's a silly series that takes itself entirely too serious.
In Daggerfall, there's an artifact known as the Numidium. It's basically a giant ancient robot powered by the soul of a man who wants to just die that somehow has the power to warp reality/grant wishes. Ingame, the player chooses a single ending, with most of them being variations on, "And then this great power became greater" with two exceptions. One is to hand it over to the King of Worms who seeks to become a god. The other is to hand it over to the Underking so he can finally kick the bucket.
Latter day games in the series treat it as though, even though many of the endings would be impossible to resolve from each other as though they all occurred at once. somehow.
I don't exactly know what the hell AD 2044 was on about, but the nicest gist is that it completely failed to even illustrate a point.
Bastion, given it's lovely narrator and loud bravery over many themes ultimately boils down to a bravado where ultimately none of the story mattered and it's time to move on.
It is my understanding that the latter day Deus Ex series handles the topics of mechanical augs with all the subtlety of a brick, which is both hilarious and stupid with what fervor and worship they're treated with, given the eventual fate of Mechs in the original Deus Ex: Obsolete and all but ostracised. Maybe don't try to "Aug Lives Matter" in a foregone conclusion story.
Ron Gilbert's The Return of the Return to Monkey Island is a game that ultimately reinforces the weaknesses of his writing. Hating endings, tarnished by about 20 years of cynicism. In a misbegotten attempt to philosophies about the nature of endings and games in general, the audience is given a swift kick to the groin and a small card with "NO REFUNDS" printed on it at the ending.
The recent Pokemon games, in a baffling pull by their creators have twice gone on the theme of some vague energy crisis. Which, I state very bluntly, involves a world of nigh infinite magical creatures, many of whom can spout electricity on a moment's notice. Of course, their stories are the least of issues when their "Once a year" schedule on a team of developers who never learned how to make a 3D pipeline has lead to a massive plummet in quality for the past 6 or so games.
That's just a few examples off the top of my head. Other dishonorable mentions go to when David Cage breathes. I tend not to play games that take themselves too seriously because can anything stand up to Sid Meier's Alpha Centauri?
Bonus!
This one is only here because it's a silly series that takes itself entirely too serious.
In Daggerfall, there's an artifact known as the Numidium. It's basically a giant ancient robot powered by the soul of a man who wants to just die that somehow has the power to warp reality/grant wishes. Ingame, the player chooses a single ending, with most of them being variations on, "And then this great power became greater" with two exceptions. One is to hand it over to the King of Worms who seeks to become a god. The other is to hand it over to the Underking so he can finally kick the bucket.
Latter day games in the series treat it as though, even though many of the endings would be impossible to resolve from each other as though they all occurred at once. somehow.