timppu: Then again, if GOG had rejected Supraland (e.g. because GOG wasn't sure the developer was committed to supporting the GOG version), everyone and the developer too would have also shouted bloody murder.
rjbuffchix: You're conflating separate issues. People get upset about games being rejected for other reasons; very few would be upset if it was clear from the outset the developer was not committed to supporting their game. This is actually cause for a lack of faith in curation, if flaky devs like this are slipping through.
It is still contradictory to demand at the same time that
a) GOG should open the floodgates and accept as many games as possible to the store (yes I have seen this being constantly suggested by people who are angry at GOG for their curation).
b) GOG should track down all the time all their games whether they are getting all the same updates as other stores.
If the floodgates were open, it would be even harder for GOG to try to make sure all their games get proper support from developers. If one thinks GOG should be more proactive keeping the games supported, it makes no sense GOG shouldn't strongly limit the influx of games.
rjbuffchix: While some people may be against any curation at all, it seems to me that most people complain about curation because of lack of communication with it and its apparent disconnect (e.g. games being called "too niche" even when they have hundreds more wishlist votes than quirkier games that do get accepted).
I think it is silly to expect GOG should communicate to all their customers their business decisions, like which games they've rejected and why. For one thing, that communication is extra work, and even more so when customers would start arguing GOG's decisions over and over again, as if they are running GOG's business. No other store generally communicates information like that to their customers.
Many publishers probably wouldn't even appreciate it that GOG would open their email discussions between the publisher and GOG, they are expecting those negotiations to be confidential. How would a publisher feel if GOG openly told all their customer base "Yesterday we rejected Boozaman's Adventure because, well, frankly, it sucks donkey's balls, the music is atrocious and the graphics the worst we have seen whole week. Oh and the gameplay was gimmicky.".
Or, there might be some other reason that GOG just doesn't want to disclose, like "That game could have affected negatively our Cyberpunk 2077 sales, so we felt better not to take it to the store at this point."
If someone wants the power to control GOG how to run their business, they should buy their stock, becoming owners of GOG.