Posted December 07, 2021
Guacamelee is still an ongoing issue with how its versions were (and are!) released and sold as separate products, and there's no converting your save from one to the other. I can't comment on the 'enhanced' edition, since I made the mistake of playing the non-enhanced version first.
Nioh (both, but especially the first) got a new difficulty level with each big DLC, and often got new base levels that were ultra-hard levels added even in the main game. These were lousy, punishing, unfun affairs, like fighting multiple bosses *simultaneously*. They also added tons to the bad gear grind parts of the game, eventually adding entirely new tiers of rarity. There's probably a magical version that was ideal. (I didn't follow closely enough to be able to pinpoint it.)
RimWorld is great and its expansions both added a lot of awesomesauce. But the devs keep balancing around Das Uberplayer/the peak meta, which leaves so many people (like yours truly; and especially any newbies) in the rubble. I think they've recently realized this and the latest patch notes finally undid a tiny bit of the defensive structure nerfs they had been doing.
RollerCoaster Tycoon 3. Not an update, but an expansion. The Soaked! expansion completely wrecked the economy in the game. It was too easy and too cheap to make great profits with even a small pool section. RCT3's still a great game though. (And it's a shame it has been absent from GOG entirely since it was removed. Stupid Frontier Developments.)
Final Fantasy X's "International" version is inferior than the main game in most ways to me. It added some good things, but the Dark Aeons are all anti-features, especially how they break backtracking in the game. I also don't like the redone sphere grid where everyone starts in roughly the same spot and it's easier to get everyone all jumbled together instead of being distinct. (Obviously late game, everyone eventually can learn much of anything -- but it takes great effort to get there in the original release.)
Nioh (both, but especially the first) got a new difficulty level with each big DLC, and often got new base levels that were ultra-hard levels added even in the main game. These were lousy, punishing, unfun affairs, like fighting multiple bosses *simultaneously*. They also added tons to the bad gear grind parts of the game, eventually adding entirely new tiers of rarity. There's probably a magical version that was ideal. (I didn't follow closely enough to be able to pinpoint it.)
RimWorld is great and its expansions both added a lot of awesomesauce. But the devs keep balancing around Das Uberplayer/the peak meta, which leaves so many people (like yours truly; and especially any newbies) in the rubble. I think they've recently realized this and the latest patch notes finally undid a tiny bit of the defensive structure nerfs they had been doing.
RollerCoaster Tycoon 3. Not an update, but an expansion. The Soaked! expansion completely wrecked the economy in the game. It was too easy and too cheap to make great profits with even a small pool section. RCT3's still a great game though. (And it's a shame it has been absent from GOG entirely since it was removed. Stupid Frontier Developments.)
Final Fantasy X's "International" version is inferior than the main game in most ways to me. It added some good things, but the Dark Aeons are all anti-features, especially how they break backtracking in the game. I also don't like the redone sphere grid where everyone starts in roughly the same spot and it's easier to get everyone all jumbled together instead of being distinct. (Obviously late game, everyone eventually can learn much of anything -- but it takes great effort to get there in the original release.)