Posted April 21, 2020
rjbuffchix: While I do have my favorite types of DRM-free multiplayer, in this case I am saying I would be satisfied with any type.
I guess I can't feel that strongly about which way the multiplayer support is being designed for any given game (except when it is crowdfunded by promising in advance certain forms of multiplayer...) because I can't future-proof my friends and without them I am ironically far more likely to enjoy being a loner among many strangers in a huge persistent world than playing with a few of them on any smaller scale of multiplayer. But enough about that as this thread is more about the Galaxy client being needed even with single player, so here is my take on it:
We can "thank" Steam for creating the environment where most developers seem to expect GOG to provide them similar APIs to even consider releasing their games here and while that is unfortunate, it is what it is and the best we can do is to get GOG to have a proper Galaxy-less testing procedure where the offline installers are tested on Galaxy-less computers that are restored to that state from an image between each test to be sure that the single player side of games launches without any Galaxy related libraries or registry keys that could otherwise have been left from previous tests as it is far more likely that GOG can get developers to fix such oversights if they detect it before release than if it takes weeks or months before they get a ticket from a customer who has run into that issue.