1) Fallout. Alcohol increases Charisma or Strength while lowering Intelligence. There's a chance of addiction, which makes the stat penalties stick until removed by a doctor or through other means.
The Witcher. I don't recall if it's different in the previous installments, but in The Witcher 3, you can heal by drinking alcohol. It makes your vision very blurry, which doesn't happen when healing by eating. So I found it pretty pointless and just collected booze to sell.
The Elder Scrolls. There's a deity named Sanguine, no doubt inspired by Dionysus/Bacchus. In Oblivion, you can make an offering of Cyrodilic Brandy at his shrine. In Skyrim, alcohol typically restores Stamina while temporarily lowering Stamina Regeneration. The effects were a bit more varied in previous installments.
2) Showing alcohol/cigarette/drug use is not the same as promoting it.
There's no such thing as second-hand drinking. It's possible to drink responsibly, but there's no reasonably safe amount of cancer sticks to consume.
SpaceMadness: Fallout games have various forms of alcohol. Personally, I don't like the long-term penalties like addiction.
No alcohol addiction in Fallout and Fallout 2. In Fallout 3 Broken Steel and Fallout 4, you can take the Party Boy/Party Girl perk. In Fallout New Vegas, you can travel with Cass to get the Whiskey Rose perk.