ComatosePhoenix: Meh, difficult games are hardly anything new, check out chakan the forever man, its like a 2d darksouls. or the actual hardest game in the world... Wizardry 4...
which actually fits in this topic because it is a game about turning traditional rpg tropes like parties, level ups, classes, on its head, notable crimes against game design include:
Turn limit, a maximum of some fairly high number of keystrokes can be entered before you automatically lose,
A turn based movement system where an enemy pursues you IN REAL TIME, essentially another time limit.
No direct party control. the player character summons monsters which just do their own thing in combat.
No Experience The player character levels up by reaching places of power in the maze.
On the whole the game is a Puzzle game wrapped up in the guise of a Traditional CRPG. If you want to stand a chance at beating it (without guides) you better have mastered wizardry I-III first.
The number of key strokes allowed is very high, to the point where it is unlikely for the most significant digit to decrease from 9 to 8. (This is especially true for the PlayStation version.)
I agree that it is really a puzzle game, but the RNG can still decide to be evil and kill you. (MAKANITO, anyone?)
I believe the IBM PC version is strictly turn-based, unlike the Apple 2 and PlayStation versions.
There are a few nice things about Wizardry 4: 1. The game warns you before the point of no return, where you could be trapped if you don't have a certain item. 2. The game does not autosave, and it allows you to reload saves as many times as you like. (I actually think the game expects you to do this, especially since it offers 8 save slots and the option to copy them to another disk. In practice, I find myself using only 4 of those slots for real saves, not counting points I use for studying the game.) Wizardry 1-3 and 5 were not this nice; teleport into solid rock and you have to start over with a new party. Wizardry 4? Just reload your last save. 3. There are some very powerful pieces of equipment, including a couple items that cast a healing spell with no break chance, and even one item that is cursed but very powerful (and has no drawback other than being cursed).
One thing about the PlayStation version: It offers an automap that is free to use (although I believe it does count as a turn). Even better, the automap is preserved when (notice, when, not if) you die and reload. Anyone familiar with the game will know that this makes the game *much* easier than microcomputer versions. (Note: I am talking about Scenario #4 classic, not Scenario #4 Arrange, which changes the gameplay (notably, it allows you to control your summons).)