Darvond: Important question here: Can you summon an army of skeletons in Grim Dawn?
That would be a no, I see where this is going though :P I'm not sure the max amount of summons you can have as I'm relatively new to Grim Dawn but it looks like single digit numbers. From what I remember (Grim Dawn verterans, feel free to correct me here) some classes have up to two summons, dual classing can make it 4 summons and some item grant the ability to summon creatures. But yeah, you'll never have the skelly armies of D2 :P
timppu: Ps. For KKND: Extreme's very last (expansion?) mission ("Hand of God" if i remember right), that "turtle in your base and then go on a raid" doesn't really work. You really have to expand as quickly as possible and trying to destroy enemy's supply lines ASAP, otherwise you are screwed and the enemy will destroy you in the end, no matter how hard you defend. Also both Starcraft and KKND had several special missions which break that formula too, like the KKND mission where you have only one sniper unit throughout the whole mission (no home base etc.). That particular mission also has a very funny mission description that makes me chuckle even today, something about "the enemy is expecting us to hit them with full force, but we don't play their game so instead we send you alone to destroy the whole enemy army all by yourself...". Yeah sounds logical. :D
Can't remember the hand of God mission in KKND but I def remember the lone sniper one. Yeah, I'm aware there were exceptions to the turtle, tech, build army, move out, smash "strategy" but most of the time, RTS games played that way. If you like that gameplay, that's fair enough, I just don't think it should be called strategy :P
ZyroMane: To this day, I am amazed people are actually able to finish Daggerfall.
For me the problem is the twisty dungeons where I constantly get lost and I can't find my objective in them. I am just wandering around in those dungeons for hours (in real time), all the time realizing "Wait? Wasn't I here already before? Where should i be heading now, am I going the wrong way now?".
Then I face some corridor filled with water where I am supposed to dive, but since I don't have enough skill to do that, I keep wondering hopefully my objective is not in one of those water-filled corridors (as they are currently unreachable to me)... Are you even supposed to go to the water-filled dungeons, or are they just a red herring???
Been there too, the recall spell is your friend :) If you don't have any items that can cast recall, you can still buy a recall spell from the mages guild without needing to join. But you'll probably also need to buy the cheap buoyancy spell and practice it a lot to get your Mysticism skill to a decent enough level to cast recall yourself. Back tracking out of Daggerfall's random dungeons were a HUUUUUUGE PAIN!!!!
Sometimes objectives have to be reached though the stretches of water. But Dagger fall is a buggy game, if you save the game underwater and reload, you'll have a full breath meter again :)
dtgreene: The levels were also a lot more complex, requiring tricks that the original didn't. Plus, picking up items in question mark boxes is no longer always the best choice (there's a star in 8-2 that that you shouldn't pick up, for example).
It's been a while since I played the lost levels but what happened when you picked up the star you're referring to? I remember the lost levels having a power down mushroom but I don't remember anything about a star you shouldn't pick up.
dtgreene: Arena also allowed you to bypass much of the dungeons with Passwall effects; in Daggerfall there's no non-glitch way to do the same. (Some Daggerfall dungeon quests can be completed from out-of-bounds, if you know what you're doing, and that may be easier than trying to explore the dungeon in-bounds.)
That's really risky as it's quite easy to "fall out of the level", happened to me several times