I have no tendency to getting see-sick at all. Same thing for being passenger in cars.
But games can get at me nauseous (how about calling it game-sick).
First time time "a game got me" was at a net cafe some 20 year ago.
Was sitting next to a someone playing quake or something like it, while taking.
Now watching someone else playing without steering the game, was apparently a bad idea.
So i got quite nauseous before I realized it before I stooped watching his screen.
Since then I had no trouble with getting "game-sick" for a long time.
Then at some time I did buy a 24 inch CRT monitor (my last before LCD) and playing my brand new Half Life 2 on it.
That was a new and interesting way to getting "game-sick".
HL2 became notorious for making people game-sick, it was described many places but often people did not know why at that time. Today we know that it is a matter of of field of view.
Here is a precise description of why FOV is so important for game design. And why a to low FOV can gives game sickness. I know that this description is a bit long but is is precise.
part 1:
https://www.youtube.com/watch?v=blZUao2jTGA part 2:
https://www.youtube.com/watch?v=S1XsPYPGcl0 So because PC users sit of varying distance to screens of different sizes, any 1st (and a lot of 3rd) persons game should have a FOV slider in their GUI. But some game developers tend to not knowing or ignore this.
Last game I did buy where the missing FOV slider gives me a bit of trouble is The Witcher® 3 - Wild Hunt.
I know now how to deal with it: Move the screen further back on the table and move chair back. increasing the distance from eye to monitor. But it is a lot more fun to to be able to adjust the FOV in the game.