Posted October 01, 2015
Ever notice how certain games manage to get more and more fun the longer you play? (not indefinitely of course) For example, Psychonauts started off pretty meh, making me wonder what all the fuss was about, but luckily I persevered and ended up having a blast. (Special mention : milkman conspiracy). It's not a perfect example because the game had some low points for me, specifically the the bull run level and the meat circus. Not that it matters. Both are completely overshadowed by the awesomeness of the Milkman Conspiracy level!
Not that this only applies to games that start of pretty 'meh' either: case and point, Jagged Alliance 2, which definitely isn't 'meh' in the beginning, only a bit frustrating. At least with the 1.13 mod, part of what makes the game more and more fun is the clever balancing. On the one hand the enemy becomes more elite, numerous and tenacious. But on the other your guns become bigger and badder, and your mercs more professional. This is balanced in such a way that the fights become shorter and more intense as the game progresses, while never losing the element of real and serious danger. Even in the late game, no matter how well you are armed and armoured, you can still get slaughtered in the blink of an eye if you're not careful. This it seems is a perfect recipe for gameplay that becomes more fun the longer you play. Towards mid game you start to feel like you command a group of colorful characters worthy of a direct-to-video action movie set in some third world country, complete with over the top action, gratuitous violence and relentless pyrotechnics!
Morrowind and Oblivion are two more examples, though unfortunately there the gradual build up of 'fun' peaks long before I'm anywhere near to completing the game, causing me to lose interest. I've started and stopped morrowind and oblivion about 10 times by now.
Not that this only applies to games that start of pretty 'meh' either: case and point, Jagged Alliance 2, which definitely isn't 'meh' in the beginning, only a bit frustrating. At least with the 1.13 mod, part of what makes the game more and more fun is the clever balancing. On the one hand the enemy becomes more elite, numerous and tenacious. But on the other your guns become bigger and badder, and your mercs more professional. This is balanced in such a way that the fights become shorter and more intense as the game progresses, while never losing the element of real and serious danger. Even in the late game, no matter how well you are armed and armoured, you can still get slaughtered in the blink of an eye if you're not careful. This it seems is a perfect recipe for gameplay that becomes more fun the longer you play. Towards mid game you start to feel like you command a group of colorful characters worthy of a direct-to-video action movie set in some third world country, complete with over the top action, gratuitous violence and relentless pyrotechnics!
Morrowind and Oblivion are two more examples, though unfortunately there the gradual build up of 'fun' peaks long before I'm anywhere near to completing the game, causing me to lose interest. I've started and stopped morrowind and oblivion about 10 times by now.