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Pretty much every Zelda game becomes better as you gain more and more items to play around with. There's Kakariko Village, and then there's Kakariko with a hookshot.

Arcanum is another one. The beginning is a bit underwhelming, but the more you play the more you realize just how much freedom you're given. "Oh, I can just evaporate that door with high-level magic because I'm too lazy to find the key? Sounds like a plan."

And the first Deus Ex becomes quite a bit more enjoyable once you've put enough points into your skills to be able to actually handle a weapon competently.
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227: Pretty much every Zelda game becomes better as you gain more and more items to play around with.
Ditto Metroid.
Yep, Deus Ex seemingly gets better every time I replay it. The more you understand the way it does things, the more you try out, the more secrets you find, the more everything seems to work perfectly together.

The more your excited when the boss guy says; "J.C. I've got a mission for you."

You do!? Awesome!

I worked out you can do stealth kills from behind, on my fifth play through. I found secrets behind secrets, stuff I've never seen before. I remember finding weapon upgrade in the hong kong cannal once, I searched and searched, I've never found them again.
Post edited October 02, 2015 by bad_fur_day1
JRPGs and Roguelikes.
Oh, Divine Divinity. Forgot about it. It's one of my very favorite RPGs ever. It's also the game with the worst beginning. The village part, a big intro, is just tedious and ugly. It made me abandon the game a couple of times. Once the world opens to you, the game becomes so terrific that your awkward first contact with it feels like a different game's memory.

Some games start with a dangerous wall of boredom, like that, that may shield you from their awesome content. Heck, there was a time where it was even done on purpose, to discourage piracy, as the game would get ignored after 3 minutes by those who have a million other stolen games to try out, while those who invested money in it would tend to endure the start and be rewarded by the proper game. Psygnosis's Infestation was typical of that, if i remember well (looked like a cheap generic shooter before you entered an underground complex and discovered a spectacular Aliens-like gameplay).

There's probably a list of games deliberately doing that. It would be interesting to dig it out as a side subject.
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Matewis: Love that game! The problem though is that your enjoyment depends a great deal on the other players. The times when the two teams were more or less evenly matches made for the most fun I've ever had with an online game. However, if it's overly one-sided then it's no fun at all.
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timppu: I recall that sometimes being a problem in TFC (albeit I also got pleasure if I was able to help turning the tide against a more powerful team, at least preventing them from capping), but in TF2, at least nowadays that problem seems mostly non-existant.

There are three ways TF2 seems to tackle this problem (probably these can be enabled or disabled by server admins):

- While playing, if the game detects the teams are lopsided, it will automatically transfer some players to the other team on the fly. Of course that can also be a bit annoying if you have just set up a defense position as an engineer and then lose it all when you are suddenly transferred to the other team...

- If one team wins several rounds in succession, it usually seems to trigger an "auto-scramble" for the next round, ie. the teams are scrambled.

- On top of that, there is a voting option to scramble the teams on the fly during the round. If it gets enough Yes votes, the teams are scrambled right away.

The only issue with those scrambling options is that I don't quite understand how it re-distributes the team cap points, after it has scrambled the teams. Maybe there is some logic in there.

Also one thing that is different in TF2 compared to the earlier versions of Team Fortress is that in the beginning of each round, the whole level is cleared. Everyone must start from a scratch. I think this is good if one team has been able to establish a defense position that seems pretty much impenetrable, with lots of sentry guns and supporting forces. They have to build them all over for the next round, which is good IMHO. Makes the gameplay more dynamic, a bit less camping.
There is a problem with that. Autobalance is bullshit and people scramble teams to get a team full of GOOD players, while the other team is filled with bad ones.
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Spy_Gentleman: There is a problem with that. Autobalance is bullshit and people scramble teams to get a team full of GOOD players, while the other team is filled with bad ones.
How can they misuse that, since autoscramble happens only if one team keeps losing, or if most people agree to scramble the teams if there is an ongoing vote for it? So if one team ended up getting all the good players, then an autoscramble would be triggered again after a few rounds, if they keep winning?

It is not like one or few persons can force the team scramble by themselves, can they?

The only thing I don't like about auto-scramble is that you suddenly find yourself in the same team with someone with whom you had a fierce one-on-one battle just in the previous round. :) Suddenly your nemesis has become a teammate...
Post edited October 03, 2015 by timppu
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Telika: Oh, Divine Divinity. Forgot about it. It's one of my very favorite RPGs ever.
Ditto.

Could you ever get into Beyond Divinity? I keep thinking I should try it again but every time I've played it, it just seemed so damn aimless and repetitive.
Worms 2:

Incredible staying power in hot-seat multiplayer. As you improve, your friends also improve and tactics need to be refined and sometimes turned upside down. We invented our own rules, e.g. no red frag grenades on the heads because that takes 100 HP off and makes things a bit boring. Luck from drops is a factor and creates an exciting air of uncertainty but if you play several matches in a row the luck factor balances out and cedes to player skill. The game has lost virtually nothing to age. Most fun you can have with 2-4 people on one computer.
Haven't played Worms World Party Remastered yet but seeing as I generally don't do multiplayer anymore, I'll probably pass on that one.


Duke Nukem 3D:

Of all the classic FPS I've played, the levels in Duke3D translated the best to multiplayer. Even for 1 on 1 as some of the maps are very compact. In singleplayer, I appreciated the level design but in multiplayer I learned to worship it. Some of my favorite levels are Tiberius Station and L.A. Rumble. Feels like playing hide & seek in your house as a kid but on steroids. Very literally, because Duke can move extremely fast with steroids which can result in very frantic and challenging matches. Especially if you're controlling a jetpack, aiming at the opponent, cycling through weapons and using medikits all at the same time. Optimizing key mapping became a science and had a real effect on individual performance. I think I'm a little past all that excitement but Duke3D provided many memorable adrenaline rushes and it kept getting better and better once you knew every nook and cranny of a level.
Post edited October 03, 2015 by awalterj
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tinyE: Could you ever get into Beyond Divinity?
I didn't try. Because I actually never finished Divine Divinity. Left the local computer for almost a year, when I came I didn't know what I was supposed to do where when why. Standard issue of massive RPGs hiatuses. I ended up starting other games instead. I should get back to it and try to sort these things out, and finish it.

Ironically, now that I'm back, I have no access to my ongoing Baldur's Gate game. Not sure I'll manage to hop back into that one either, when I'll access it again.
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tinyE: Could you ever get into Beyond Divinity?
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Telika: I didn't try. Because I actually never finished Divine Divinity. Left the local computer for almost a year, when I came I didn't know what I was supposed to do where when why. Standard issue of massive RPGs hiatuses. I ended up starting other games instead. I should get back to it and try to sort these things out, and finish it.

Ironically, now that I'm back, I have no access to my ongoing Baldur's Gate game. Not sure I'll manage to hop back into that one either, when I'll access it again.
Oh, so you never saw the big punchline at the end of DD?

How sad.
Doom. I used to think it's a bland fps that was great for its time in the early to mid 90s. But now I'm more of the opinion that no FPS has surpassed Doom yet. Or if there's a better one out there, I'm just not aware of it.

A counterexample is Deus Ex: for more than ten years after I got it, I thought it's the best game ever but now I'm more and more bothered about all its flaws and shortcomings. I still think it's a very good game, but as far as gameplay goes, it's really quite starting to show its age.
Post edited October 03, 2015 by clarry
I suspect the original Baldur's Gate might be like that. The thing is, at the start of the game, you are level 1 for quite a while, and the game doesn't work well at low levels. (Physical attacks missing, mages having to rest after every spell to cast another.) Once you gain some levels, you get more strategic options and your fighters start getting reasonable accuracy against enemies with poor AC, so I suspect the game gets more fun.

Then again, I haven't played the game enough for this to happen.

Of note, if I do go back to the game, I will likely find a scroll to duplicate and exploit that glitch. Or, alternatively, use the console to give my character 5,000 or so XP at the start (enough to raise a single class character to level 3).
Everything where you haven't many option at the start to something and the "good" stuff gets unlocked later (e.g. base building where you have to construct buildings in one order and not else, tech tree like tanks in Panzer General where the tanks get improved later and you can break through the lines and cause havoc).
System Shock