Posted October 01, 2021
.Ra: Interesting, where can I learn more about this galaxy.dll issue? Also can you give a scenario/example of a security issue that might get the galaxy.dll blocked on an os level? Also what about the steam.dll, is that a similar issue?
AB2012: There is no issue at the moment (at least for non XP users, though we could soon see a repeat of that for W7-10 if galaxy.dll's end up compiled for W11), just another potential "point of failure" for future retro rigs that's really completely unnecessary for offline installers to have in the first place. BrianSim: people are here for the offline installers - we know why we're here and what we're here for without defining definitions - and for many people the reason isn't wanting GOG to become a 2nd rate Steam or making excuses for butchered single player games.
AB2012: Exactly. Game preservation is all about extending the life of a video game by removing as many potential "blocks" and dependencies for the future as possible. This includes 1. DRM, 2. Middleware (eg, game clients or launchers that 'need' an OS version higher than the actual game does and run on an older system). The fewer "points of failures" the less likely it is for a game to have any future compatibility issues (outside of the game code). Personally I'm at that stage where I simply don't care if people want to sit around all day playing word games over 1. and 2. as "completely different things". In reality, the lifespan of a game is extended by removing as many of both as possible, not swapping one set of issues for another then arguing over theoretically "perfect definition" labels to eternity (that never really existed in the first place).