fronzelneekburm: Moebius My sincere condolences to Jane Jensen for having to put up with the imbecilic bullshit she got from some of her autistic higher-tier Kickstarter backers. Those were also responsible for some of the more pea-brained design choices in the finished game´, but considering the amount of negativity on the backers-only forums, I was positively surprised that the end result still turned out to be fairly enjoyable. I'm sure glad I held onto the early beta builds, though. One day I'd love to piece together Jensen's "director's cut", with all the original puzzles and dialogue (which was watered down considerably, due to backers objecting to the protagonist's dickish antics) intact.
Go on, do describe these.
hyperagathon: The game isn't even out yet, so how could we judge if it's a bad game? Delays are an annoying, but common part of software development. Surely there's no...rush? :p Although we're mostly in agreement over Starbound (in that it was (and still is) a massive fucking disappointment), I'm not sure I understand how it fits into this category of "ruined by community". After all, the community feedback was mostly ignored, so isn't it really the opposite of what you're asking about?
I'm not saying it is bad, but rather that the original vision has been shipwrecked as it were. Not to mention, from what I understand, the feedback on the platforming stages was along the lines of, "This is bland/bad".
As for Starbound, what I understood is that they kept flipflopping on community feedback, ranging from the depth of the story to survival mechanics, to how the unlocks should work and it all became a bit of a mess where the artist to programmer ratio was deeply in the artist majority and then they let go a writer and purged their works from the game, erasing the darker undertones that everyone liked so they could appeal to a broader audience and...just a mess.
Least, that's what I came to understand from peeking at the forums, reddit, my own play of the game, and such.