Posted March 26, 2019
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I played the game for about 20 hours before I tried the challenges, with the intent of 100% completing the game. After wasting 8 hours, over the next two weeks trying to win the first boss challenge, I quit the game and never looked back.
That's just bad game design. They built the entire game by allowing you to adapt your playing experience, only to then take away all that progression, and forcing you to play a very limited build against a completely new enemy, which also happens to be the most difficult enemy in the game.
There is a reason good metroidvanias are rare. Slowly introducing enemies, that allow you to learn how to deal with different patterns and compositions, thus training you to face a boss.
Post edited March 26, 2019 by MadalinStroe