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01kipper: <span class="bold">Syndicate: American Revolt</span>

Whereas I did enjoy Syndicate, I found American Revolt ridiculously hard, I had difficulty even surviving for more than 30 seconds on each level! Not fun at all.
It is on my todo-list and I fear it will ends the same way as you. I recall back in the day that I didn't even finish one mission. We'll see if I manage to do better...
Bloody Streets

More like Boring Streets. I didn't like it, it's one of those top view shooters where hordes of enemies charge at you and you need to avoid and killed them. And that's it, you get grenades, a knife and one range weapon to choose from seven (obviously you start with a automatic rifle and proceed to unlock 6 more), the enemies will change from time to time, bla bla bla. Not that i'm a fan of the genre but if you want something like this then pick Nation Red, it's a better game (at least has more variety on it).

Aaru's Awakening

This was "free" with ps+ so i gave it a try and again, not my thing. The controls are awkward (bumpers to jump but with the new console update you can change the controls, so...) and it's one of those speedrunners games, it was ok for the first 2 levels but i got lost in the third and my patience run out.

CrossMe

I love this game, i was really addicted to it so don't take this as a bad game that i just gave up, no, it has dozens of puzzles but it gets to a point where the puzzles are just too big and it's hard to complete them, i had this strategy for the early puzzles that made the game enjoyable while the later ones kind of makes the player take a leap of faith in guessing where to put the squares.
I might play it from time to time but that addiction that i early had is gone.
I only quit one game this year so far:

Might & Magic X - Legacy : The Falcon and the Unicorn DLC

The base game was fun and quite easy. I felt I breezed though it with a few challenges along the way.

But then came the DLC! And that is *really* hard. Several times I had to reload a fight 30-40 to pass it, and in the end I just had to give up.

For me this DLC actually ruined the entire experience for me. I should just have stopped after the base game and my memories would have been fond. But alas no, now I think the game is sub par. :(
I'm glad Cyraxpt and RayRay13000 pointed me to this thread, GOG's forum search failed to show it when I was searching for it yesterday, or at the least did it's very best to hide it in between lots of irrelevant search results thrown about in an absolutely non-logical order, but we all know that.

Anyway, now I'm here, let's copy paste from my own superfluous thread:


Operation Flashpoint: Dragon Rising:

I'm only yet in what should be the tutorial mission, but the game makes a mess of telling you how it is played (and the manual is too brief as well for my liking) 1. you miss out on instructions if you don't stand in the right spot while the game does not clearly how you should walk, the first start I walked completely without receiving instructions just for taking the wrong route 2 . the instructions how things work are sketchy, like 'press interaction button' (the makers didn't bother to make separate tutorials for each system, so instructions are the same wether you play on XBOX or PC, 'press number key to change equipment' and due to the game creating pauses after pressing the button (for realism, you don't have your weapons switched instantly IRL I walked around for a long time with just a bandage, for failing to find my weapon under 2 and just staring at a missile I was to destroy with only on my second run finding out demo charge is 7 - the manual just says 'change equipment - number buttons.

There are a lot of buttons for lots of actions (Q Quick order menu, but if you make a choice, you have to choose Q again otherwise overrule you the choice made with new, Fire Support menu is right shift, far with WASD and your mouse today, stepping into a car you have to remember B to start the engine, etc. With my style of play of playing multiple games at once, switching games for which I'm in the mood, it's hard to remember very complicated controls, if the pauses in playing a game might be weeks or months before coming back to it while I'm playing other games.

Further frustrations are the atmosphere of the game: the language is very military-technical, Medal of Honor and Battlefield series are also guilty about it, but their controls are at least simple and the voices are lifelike. Every order from above and every shout from your comrades in OF:DR are monotone and robotic and every time the same. Plus with unclear controls, unclear goals and unusual language it's becoming a huge puzzle what to do, where and how.

Finally, the whole game is set in drab brown colours: your own, the enemy troops, vehicles, buildings, the earth, the rocks, the plants: everything is coloured in different shades of pale brown. I'm still just in the first mission, but instead of gaming giving me joy, with this game it just frustrates. And the prospect is it's probably going to be a very difficult game from what I've read (and it is even less easy to get in to than it's successor Red River, which went fine until I ran into a difficulty spike I couldn't overcome when the Chinese stepped in).

I'm going to quit the Operation Flashpoint series. There are lots of other games on my backlog, I'll probably have much more fun with.


TL;DR: the conclusion could be drawn Operation Flashpoint is far too hardcore for me.
Ultima Underworld 2

I thoroughly enjoyed UU1, and I was really looking forward to playing this one. However, after getting over half way through I ultimately decided not to continue it to the end :(.

I'm not sure why exactly this game didn't grip me the way the first one did, given that it has almost exactly the same UI and game mechanics as the first one. Perhaps because it felt quite disjointed to me (taking place in many different worlds); perhaps because I felt like I was thrust into the middle of a big story (instead of just exploring around, as in the first game); perhaps because there were a lot more people to talk to (which is my least favourite part of RPGs); perhaps because I found the puzzles to be trickier, with fewer in-game hints given.

Whatever the exact reasons, I finally realised I was just playing the game to slog through and finish, I was not enjoying the game for itself anymore, and at that point I reluctantly decided to quit.
<span class="bold">Screamer 2</span>

This game is an OK racer and I enjoyed playing it for a while, but ultimately there was nothing very special about it and shows its age. I couldn’t push myself to try to win all the tournaments.
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jacobmarner: I only quit one game this year so far:

Might & Magic X - Legacy : The Falcon and the Unicorn DLC

The base game was fun and quite easy. I felt I breezed though it with a few challenges along the way.

But then came the DLC! And that is *really* hard. Several times I had to reload a fight 30-40 to pass it, and in the end I just had to give up.
The trouble with the DLC is that parties that skew caster-dps can still do fine, but losing all your gear really gimps your party if you're balanced or melee-heavy. My party was hybrid melee/caster/support, and I could get past the thieves just fine, but ran into the healers and they could outheal the damage my one caster could do.

If you did want to play on, all the files are in CSV format, so it's pretty easy to open in excel and gimp a handful of enemies, or alternatively you can reduce the casting cost of your own spells, but frankly once I did let that genie out of the bottle the magic was kinda gone for me. Though in terms of balance I did think a lot of the spells were a bit expensive to cast, and if I replayed I might tweak a few of them down 25%.

But the base game I also really enjoyed. I especially loved the design of the last dungeon level, at least up until you actually kill the boss which felt a bit anti-climactic after the build-up.
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bler144: If you did want to play on, all the files are in CSV format, so it's pretty easy to open in excel and gimp a handful of enemies, or alternatively you can reduce the casting cost of your own spells, but frankly once I did let that genie out of the bottle the magic was kinda gone for me.
I am really against any kind of cheating. It will take my enjoyment completely away - then I loose all my sense of accomplishment. So no, I will not complete it - I will just remain annoyed that they made some DLC that actually made the game worse!
Blake Stone: Aliens of Gold (Linux)

I love old FPS, but I've never experienced something so dull and repetitive.
After finishing the first 10 levels I thought it is over but it was just the first of many level sets, omg.
There is no variation whatsoever, so styling is not my cup of tea and the lack of mouse-look, wsad strafing and a game engine recreation (source code still missing...) isn't helping at all.

I'll never touch this again, it's a waste of time imho.
"Planet Strike" seems to be much better although I played around with it with an improved engine which is only available for OpenPandora since nobody made a proper desktop binary with the source and I'm completely incapable of compiling it.

List:
http://www.gog.com/forum/general/games_quit_in_2015/post51
Post edited May 01, 2015 by Klumpen0815
Hohokum

You're a worm... snake... thing, you fly in circles and touch colourful things... make sounds... music... touch more stuff... and other stuff happens.

I'm sorry, i'm sure there is an audience for this kind of game but that's not me, i can be tolerant with some of this "artsy" games but there's a limit.
I'm sure that someone will argue that it's up to the gamer to discover what to do and where to go but i call it bad design, played it for 10~15 minutes and delete it.
Signal Ops

I originally bought this because it had coop but my coop buddy didn't want to play so today i decided to give it a try (solo). Meh, i stopped playing in the last tutorial mission (radio)... I don't like the artstyle, the game is clunky, the tutorial is terrible because they mix the keyboard keys with the controller keys and is just confusing, the shooting is terrible, etc.
Maybe it's unfair that i'm giving up only having played 2 and half tutorials but i value my time and i honestly don't feel like playing this.
Postal 2: Paradise Lost.

I'm quitting on Friday, which I believe is the last day of the week.

I'll make this little "review" short. Think of every single good trait of Postal 2 and Apocalypse Weekend. Done? Good. Now forget all of that and imagine a game that only features the negative aspects of Postal 2/Apocalypse Weekend and you've got a good idea of how Paradise Lost plays. Well almost, Paradise Lost manages to be even worse than what you've just imagined. I paid a little under six bucks for it and I feel like I've been completely ripped off.

There has been a few decent moments in the game but overall I have NOTHING good to say about Postal 2: Paradise Lost. I don't recommend you buy it, I don't recommend that you activate the key if you get it in a bundle, and if a friend gives you a copy, well...consider getting a new friend.
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01kipper: <span class="bold">Syndicate: American Revolt</span>

Whereas I did enjoy Syndicate, I found American Revolt ridiculously hard, I had difficulty even surviving for more than 30 seconds on each level! Not fun at all.
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sebarnolds: It is on my todo-list and I fear it will ends the same way as you. I recall back in the day that I didn't even finish one mission. We'll see if I manage to do better...
me neither. the missions seem to require superhuman reflexes , precise control and memorising all enemy positions. and the new 2 new weapons are pretty designed for multiplayer.
Ok, done :) Even the first mission requires to have some specifc weapons on a specific agent as he needs to quickly get somewhere to shoot a car while the other three must be sent to protect the entrance...

The base game was excellent but this is really bad, I'll skip it.
Post edited June 02, 2015 by sebarnolds
(as mentioned elsewhere), I've quit Morrowind. Just too much text...

Manhunt. I should have known better than to buy and play a game with annoying save points.