It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
6.5 years. How do people even find general forum threads this old? Other people can't even find threads a day old and just post a new one.
avatar
darktjm: 6.5 years. How do people even find general forum threads this old? Other people can't even find threads a day old and just post a new one.
My post was the siren's call, it seems. I offer no apologies.
Don't know if I mentioned it, but Quest 64 for me, as well as its GBC demake, Quest RPG: Brian's Journey.

As for more obscure games:
* Sword of Hope (Game Boy). Also, its sequel, Sword of Hope 2, which unfortunately has some severe balance issues. (Imagine if you took an adventure game like Shadowgate, but then added RPG mechanics, with random encounters, XP-based leveling, and of course shops to buy equipment. SoH2 pushes the RPG aspect more heavily, while I think SoH1 has stronger adventure game elements.
* Centauri Alliance (Apple 2 and Commodore 64): Can be described as Bard's Tale in space. Has some interesting mechanics (including one race that can transform into various creatures, including dragons that can randomly cast powerful psionics for free), but unfortunately does have some issues. (Actually created by the one who created Bard's Tale 1 & 2, though it may have been his last RPG before he left gaming to pursue religion; also, the game came out only on platforms that were almost dead at the time.)
* Wizardry Gaiden 3 (Game Boy), 4 (SFC), and Dimguil (PSX): Japan-only releases that take the classic Wizardry 1-3+5 formula, but add races and classes introduced in Wizardry 6. These games aren't without their issues, however, but they can be fun for fans of the series. (If you play Wizardry Gaiden 4, do not use the spell that is supposed to allow the removal of cursed items, as that spell has been known to cause save corruption.)
* Wizardry 4: This may be my favorite of the classic Wizardry games. It's an adventure game disguised as an RPG. Battles play out in classic Wizardry fashion, except that you're on the enemy side. You do not level up by killing enemies, and there's no shop; your only rests are at pentagrams, where you can summon new monsters to help you. The game can be difficult, and it can be trolly some times (if you've never died from an eneny's MAKANITO spell, you haven't played Wizardry 4 enough to fairly judge the game), but it's definitely an interesting experience. One point of advice: If the game warns you about a point of no return, it's being serious, and it might be a good idea to take advantage of the fact that you get *8* save slots.
avatar
coxdr: I absolutely loved emperor of the fading suns. Its an old grand strategy a mix of land air sea and space fields over multiple planets. Its Lore and depth were great. The only problem was that in its base form it was very buggy and doesn't work on modern os. I would love to see it come here but I doubt it will ever happen. It was the first game I really lost myself in planning strategies at all hours of the day.
It arrived to GOG. A good old game.
avatar
tritone: Chuck Yeager Air Combat

Up until a few years ago, I installed this on every computer I ever owned since the day it came out. What a great sim this was! My favorite way to play was to load up "The Abbeville Boys" mission and try to take out one of the two oncoming enemy fighters before they pass you head-on. Because if you DON'T, you're almost certainly toast.

Kind of the precursor to US Navy Fighters, and then the whole Janes' thing took off. All great stuff, but you don't hear much about flightsims in general anymore. (sigh)
Loved this one.
Post edited September 29, 2022 by Carradice
The Marvellous Miss Take.

One of the GOG-bought games I've played the most, IIRC.
I'm pretty sure that The Caligula Effect: Overdose was made for me specifically and nobody else. By that I mean that while the game does get mostly favorable reviews, it also mostly gets complaints about the 500+ NPCs that you can track down, make friends with, do a quest for, then never talk to again.

I'm pretty sure that I'm the only person who decided to do all those quests because while there are guides, I keep running into errors - NPCs with names that are misspelled, never ever where the guide says they are, and/or have a completely different trauma affliction. So I took it upon myself to make my own tracking spreadsheet with corrections because it really needs one:
https://docs.google.com/spreadsheets/d/1Prvj9ZGUnch1dqqXbihu7UA8_PGv7DA8jieJN2VbYnw/edit?usp=sharing

If you don't like spreadsheets, don't play this game... or just don't bother trying to do all those quests. Although I should mention that I'm not sure who the swimsuit DLC was for because running around dungeons in just swimsuits is a bit silly.
Most of the Sean O' Connor games, having come from a time before most anyone would have known how to find them.

The old MoraffWare games, from back before Steve transformed his company into Software Diversions. SphereJong, Entrap, Mazes of Madness, et al.