Posted February 03, 2020
Hello everyone,
I could use some clarification / advice on an issue I encountered, so here goes.
I recently played The Last Door - Season 1 (great game by the way!). The machine I played it on is an older laptop (almost 10 years old now). No problems there, everything was perfect up to the end.
Then, I installed Season 2 on the same machine. While playing the 1st episode I noticed that the computer was really struggling to run it properly. The fan spins like crazy, the cursor has a minor lag and after a few minutes the computer just shut down. The same happened on the 2nd and 3rd attempt.
First of all: I know that the laptop is old and also that it cannot handle (visually) demanding games anymore. The same behavior has actually occurred before while trying to run other games too, so that's no news to me because I knew it couldn't keep up. Every time it runs a demanding game it just gets overheated and shuts down.
Still, I wondered why? Season 2 is visually exactly the same as Season 1 (very low-res graphics upscaled to match the screen resolution). After peeking at both seasons' directories things became clear. Season 1 was made with Adobe AIR, but Season 2 was made with Unity.
Now, personally, I do not use any commercial engine for my prototypes and small games, I like writing the code myself based on a small framework I also created. Of course, I do not blame any developer that does employ a commercial engine for their games. But, I still feel that using such an engine for such a game is total overkill (again, personal opinion).
Finally, to my question. Are there any command line arguments that could disable Unity features that are unnecessary to such games? I could not locate any config file in the game's directory so I wonder if there are any other means to work around the issue.
I could use some clarification / advice on an issue I encountered, so here goes.
I recently played The Last Door - Season 1 (great game by the way!). The machine I played it on is an older laptop (almost 10 years old now). No problems there, everything was perfect up to the end.
Then, I installed Season 2 on the same machine. While playing the 1st episode I noticed that the computer was really struggling to run it properly. The fan spins like crazy, the cursor has a minor lag and after a few minutes the computer just shut down. The same happened on the 2nd and 3rd attempt.
First of all: I know that the laptop is old and also that it cannot handle (visually) demanding games anymore. The same behavior has actually occurred before while trying to run other games too, so that's no news to me because I knew it couldn't keep up. Every time it runs a demanding game it just gets overheated and shuts down.
Still, I wondered why? Season 2 is visually exactly the same as Season 1 (very low-res graphics upscaled to match the screen resolution). After peeking at both seasons' directories things became clear. Season 1 was made with Adobe AIR, but Season 2 was made with Unity.
Now, personally, I do not use any commercial engine for my prototypes and small games, I like writing the code myself based on a small framework I also created. Of course, I do not blame any developer that does employ a commercial engine for their games. But, I still feel that using such an engine for such a game is total overkill (again, personal opinion).
Finally, to my question. Are there any command line arguments that could disable Unity features that are unnecessary to such games? I could not locate any config file in the game's directory so I wonder if there are any other means to work around the issue.
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