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SpecShadow: Thunderscape have firearms
Ultima IX have modern times as tutorial, Dungeon Siege 1 and 3 have goblin technology (firearms, flamethrowers, miniguns and grenade launchers)
Edge of Twilight, Torchlight2,
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Crosmando: I remember this old DOS RTS game where creatures of fantasy world invaded our "Real world", so it was things like Fairies and Orcs versus tanks and machine-guns. Can't remember the name though.
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SpecShadow: SpellCross?
It was made by Slovaks
https://www.mobygames.com/game/dos/spellcross
That's the one.
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Cavalary:
Damn, missed that one.

In any case people: psionics = sci-fi; magic = fantasy.
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LootHunter: Shadowrun
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Dunatarh: Shadowrun Returns and Dragonfall both run fine on WinXP. They are just too cyberpunk for me though. And cyberpunk IMO is not equal to sci-fi, it's just pays too much attention to dystopian fancy to my taste.
All three games are very backward compatible, hardware-wise, too.

I agree that they are almost too Cyberpunk, but that is what the genre is all about.*

Personally, I'm more interested in Post-cyberpunk. :)



________
* Warning, the referent trope website will eat your entire discretionary time allowance and spit you out, exhausted, moments before your next appointment.
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scientiae: I agree that they are almost too Cyberpunk, but that is what the genre is all about.*

Personally, I'm more interested in Post-cyberpunk. :)
Nah, I prefer anti-establishment nature of cyberpunk, over conformism of post-cyberpunk.

Also, question for all forum members - have you ever defined difference between sci-fi and fantasy?
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Dunatarh: I prefer an 'old-school' type of sci-fi. Before Gibson and Dick and before it became trendy to depict the future in pessimistic tones as a cultural/social decline. Think of Edmond Hamilton and the like.
You don't like the interpretation that sci-fi authors aren't writing about future, but rather using that possible future as a way to describe problems of the present?
Post edited September 18, 2019 by Mafwek
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Mafwek: question for all forum members - have you ever defined difference between sci-fi and fantasy?
For me personally it's just terminology. If someone launches fireball with a spell - it's fantasy, if that fireball is said to be "plasma that is kept together with quantum entanglement of a mind" or similar technobabble - it's sci-fi.
there was that Rod Sterling line about how "Science Fiction is the improbable made possible. Fantasy is the Impossible made probable."

or something like that.
Thief?
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Strijkbout: Thief?
The guy specifically said that steampunk doesn't count.
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Mafwek: You don't like the interpretation that sci-fi authors aren't writing about future, but rather using that possible future as a way to describe problems of the present?
Well, you know, everything human beings write is about themselves in the end, isn't it? Their concerns, their feelings, their problems, their point of view onto everything that's around them and inside them, everything that is the matter of conscience and awareness.

I'd prefer a 'fairy-tale' kind of sci-fi, something 'infantile' and dreamlike, where sci-fi could touch fantasy and vice versa. Kind of Zelazny's "Creatures of Light and Darkness" sci-fi/fantasy mix where we have mages and robots alike, space stations and ancient gods and mythic creatures side by side.

I have not much interest in reading/playing everything concerning the ulcers and feces of everyday human life, be it present or possible future issues. I see it all everyday around me.

Of course, fairy-tales always have the same types of conflicts we see in life (fairy-tales are written by human beings, after all) but fairy-tales offer other means of resolving these conflicts. Yes, some might call these offered means 'unrealistic', idealistic or escapistical or anything, I don't care really. Idealism is what we all severely lack now.
Post edited September 19, 2019 by Dunatarh
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Dunatarh: Well, you know, everything human beings write is about themselves in the end, isn't it? Their concerns, their feelings, their problems, their point of view onto everything that's around them and inside them, everything that is the matter of conscience and awareness.

I'd prefer a 'fairy-tale' kind of sci-fi, something 'infantile' and dreamlike, where sci-fi could touch fantasy and vice versa. Kind of Zelazny's "Creatures of Light and Darkness" sci-fi/fantasy mix where we have mages and robots alike, space stations and ancient gods and mythic creatures side by side.

I have not much interest in reading/playing everything concerning the ulcers and feces of everyday human life, be it present or possible future issues. I see it all everyday around me.

Of course, fairy-tales always have the same types of conflicts we see in life (fairy-tales are written by human beings, after all) but fairy-tales offer other means of resolving these conflicts. Yes, some might call these offered means 'unrealistic', idealistic or escapistical or anything, I don't care really. Idealism is what we all severely lack now.
In time where we have such heavy ideological battles on the Internet you are telling me idealism is something we are severely lacking? You made me chuckle;)

My comment regarding sci-fi authors writing about the present refers to the idea that when cyberpunk began, times were starting to get worse in the world. Hence it's grimdark nature. But I wouldn't call most cyberpunk titles I've read, played or watched truly dystopian, as they still offer some way to resolve these problems, even if only in small way.

I understand your argument about not wanting to watch shit of everyday life, it's why I didn't watch/read GoT/Song of Ice and Fire, but it does make recommending titles for you kinda tricky.
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LootHunter: For me personally it's just terminology. If someone launches fireball with a spell - it's fantasy, if that fireball is said to be "plasma that is kept together with quantum entanglement of a mind" or similar technobabble - it's sci-fi.
For me, it's not. If a work explores effect of aliens/technology/scientific concept on individual, society and/or humanity - it's sci-fi. If it doesn't, it's fantasy or space opera (I am keeping it as different genre from sci-fi).

Because of this, you can say what you want of Ready Player One's quality as a book (I will say it's writing is almost complete shite), but I find it to be really great as a work of sci-fi.
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Dunatarh: Of course, fairy-tales always have the same types of conflicts we see in life (fairy-tales are written by human beings, after all) but fairy-tales offer other means of resolving these conflicts. Yes, some might call these offered means 'unrealistic', idealistic or escapistical or anything, I don't care really. Idealism is what we all severely lack now.
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Mafwek: In time where we have such heavy ideological battles on the Internet you are telling me idealism is something we are severely lacking? You made me chuckle;)
He meant idealism in fiction, not in real life.

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Mafwek: If a work explores effect of aliens/technology/scientific concept on individual, society and/or humanity - it's sci-fi. If it doesn't, it's fantasy or space opera (I am keeping it as different genre from sci-fi).

Because of this, you can say what you want of Ready Player One's quality as a book (I will say it's writing is almost complete shite), but I find it to be really great as a work of sci-fi.
And what exactly "Ready Player One" explores?
Post edited September 19, 2019 by LootHunter
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scientiae: Personally, I'm more interested in Post-cyberpunk. :)
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Mafwek: Nah, I prefer anti-establishment nature of cyberpunk, over conformism of post-cyberpunk.
Well, strictly speaking, Post-cyberpunk is more what you describe as your experience of Cyberpunk, in that it is the tunnel of limbo (to use a theological metaphor) that has a far-off light that the characters struggle to reach, lest they fall into grimdark hell.

Traditionally, Cyberpunk assumes that all corporations are evil (simply because they are the accumulated greed of their membership, I expect) which is an interesting (if demonstrably wrong) political assumption [1] and that everyone is doomed to this dystopian hell. Post-cyberpunk means that, even in the midst of overwhelming self-serving evil, a few good people can band together for the good of all (if only a few (survivors) and for a short while).

Like 80s Cyberpunk, there was a similar social depression after the Great War (to End All Wars!) when the seeds of deconstruction were sewn. During the interregnum (which is a Kondratiev (1925) cycle earlier), many of the turn-of-the-century optimistic goals of humanity were dashed by unexpected revelations.

Cyberpunk is the deconstruction of the 1950s euphoria of (American) technological supremacy (winning WW2, the economic miracle of mass consumerism in the Fordian era), reaching into the sixties when the Baby Boomers became the first teenagers in history. Their dissatisfaction led to a Postmodernism.

Just as Werner Heisenberg (1927) excluded absolute certainty about sub-atomic particle physics, the seminal construction of Russell and Whitehead (the Principia Mathematica, published just before the war) was utterly demolished by Kurt Gödel's incompleteness (1931). [2]

Derrida began 1960s Postmodernism with his observation il n'y a pas de hors-texte [3 — "there is nothing outside context"], deconstructing theoreticians like Russell generally (this optimism is represented by, e.g., architecture like Клуб имени Зуева [the Zuyev Workers' Club] in Moscow) and specifically the early C20th Constructionist view of Ferdinand de Saussure.

When Japan, through strategic effort (kaizen: the continual perfection of process), rose to economic near-supremacy, gainsayers had a means to explain their fears. (Hence why games like 80s Shadowrun and movies like (1993) Rising Sun predict Japanese keiretsu corporate dominance.)
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Mafwek: Also, question for all forum members - have you ever defined difference between sci-fi and fantasy?
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Dunatarh: I prefer an 'old-school' type of sci-fi. Before Gibson and Dick and before it became trendy to depict the future in pessimistic tones as a cultural/social decline. Think of Edmond Hamilton and the like.
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Mafwek: You don't like the interpretation that sci-fi authors aren't writing about future, but rather using that possible future as a way to describe problems of the present?
Keeping in mind AC Clarke's third law (that sufficiently advanced science would seem to be magic) it is easy to observe that the border between fictive science and fantasy is a porous one. It is fractal [4] (the closer one looks, the more detail one sees). Still, there are definitely phenomena that are fantastical.

For instance, reversing time is impossible (but Einstein correctly noted that time flows differently for every point in space, so intercepting an earlier time for a different volume of space is possible) no matter how much energy is used, since it would be the equivalent of unburning coal to make a living tree branch. (This is the whole point of Stephen Hawking's A Brief History of Time, the best-selling cosmological text that almost nobody who bought it, read. :)

Similarly, it is almost certainly impossible to know what someone else experiences. If I see the sunset and know that we call the sky's hue "orange", there is no way to know if what I perceive (and label "orange") is the same percept that you have —— maybe it looks blue to me, but we call this "orange" by shared agreement. I can't know what you see.
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Dunatarh: […] I'd prefer a 'fairy-tale' kind of sci-fi, something 'infantile' and dreamlike, where sci-fi could touch fantasy and vice versa. Kind of Zelazny's "Creatures of Light and Darkness" sci-fi/fantasy mix where we have mages and robots alike, space stations and ancient gods and mythic creatures side by side. […] Of course, fairy-tales always have the same types of conflicts we see in life (fairy-tales are written by human beings, after all) but fairy-tales offer other means of resolving these conflicts. Yes, some might call these offered means 'unrealistic', idealistic or escapistical or anything, I don't care really. Idealism is what we all severely lack now.
That is a pretty good working definition for fantasy, since fantasy will resolve complex real life problems with magically simple imaginary concepts.

For instance, until JK Rawlings explains the rules of Pottermore advanced phlebotinum magic (in the last book, IIRC; e.g., magic can't create something out of nothing, but it can make a little become a lot; this makes her magic more scientific) it was perfectly possible to eliminate hunger by creating food for everyone everywhere instantly whenever they were hungry, simply by invoking a magic powerful enough to do so. Magic = Fantasy.

Magic is a virtual solution to a real problem.

In a virtual world the objects have precisely the properties they are measured for, and nothing else. Every category is exhaustive and inclusive.[5] In reality, complexity is baked into everything, so there is more than can ever be conceived of in everything, depending on the limits of investigation. Thalidomide was a magic solution, until reality revealed that molecules have chirality, and the useful (right-handed) molecular properties that cured morning sickness were outweighed by the (left-handed) molecular properties of foetal physical deformity. Reality is smarter than humans.

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[1] It's also very Tolkien: Caradhras, the magical Misty Mountain from which the Dwarves of Khazadûm flee from, and which holds a vast store of magical Mithril, disdains travellers as an animal detests its parasites. The implication seems to be that of C19 Lord Acton's: power corrupts. Given enough power, life tends to evil. (Though of course the elves are a direct refutation of this idea.) If this is the case then socialism is doomed to failure, forever, since corporations are the only successful socialist organizations.

[2] Bertrand Russell and Richard North Whitehead tried to construct a mathematical system that was robust enough to model the universe. Gödel proved that, in any such system, there would always be true statements that were not provable and untrue statements that were not disprovable.
Along these lines there are more subtle conceptions that are impossible, and probably always will be. Physics can calculate the velocity of maybe three objects before the complexity makes it impractical. With technology, this might be extended to a dozen objects. As well, physics also can make astoundingly accurate observations and predictions about uncountably numerous objects using statistics, e.g. to model the molecules of a gas. In between these two methods physics is incapable of determining the specifics of numerous individual objects.

[3] Derrida could well have read Sapir, whose student is famous for his student who posited the Whorfian theory of relative linguistics (which is the basis of George Orwell's Newspeak, from Nineteen Eighty-Four), because he published the same concept a half-dozen years earlier.

[4] To explain, think of a scale map of an island (like Britain). Use a piece of string to measure the hydrographic border, and then multiply the length of that string by the scale ratio and that will be a good estimate of the shoreline. If, however, one were to walk around the edge of the island, the actual perimeter would be greater (since at this larger scale there is more deviation from the average assumed by the scaled-down representation, both above and below the water line and in all the cardinal directions of the map). Likewise, if we were to use a smaller device, like a pair of calipers, and measure the same border (forget the tide variance for this thought experiment) at a smaller scale, then the length would be larger again. And so on, as one looks closer the length will increase, ad infinitum. This is a property of fractals.

[5] Which is what Russell and Whitehead were trying to do, hence the paradox they couldn't solve: does the barber cut his own hair? If everyone in a village either has their hair cut or cuts their own hair, and never the twain shall meet, wherein does the barber fit?
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scientiae: Traditionally, Cyberpunk assumes that all corporations are evil
I would like to see a proof of that. So far the "corporations are evil" trope presents only in Hollywood products, like "Johnny Mnemonic" movie. Because it's Hollywood and it always strive to put some epic good-vs-evil conflict into the plot.

In books, like "Johnny Mnemonic" story, or anime like "Ghost in Shell", there is not "evil" concept per se. And "dystopian hell" is essentially a result of "everyone for themselves" mentality.
low rated
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scientiae: Traditionally, Cyberpunk assumes that all corporations are evil
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LootHunter: I would like to see a proof of that. So far the "corporations are evil" trope presents only in Hollywood products, like "Johnny Mnemonic" movie. Because it's Hollywood and it always strive to put some epic good-vs-evil conflict into the plot.

In books, like "Johnny Mnemonic" story, or anime like "Ghost in Shell", there is not "evil" concept per se. And "dystopian hell" is essentially a result of "everyone for themselves" mentality.
Well, YMMD. :)

Perhaps I should have phrased it "Hollywood always portrays corporations as evil but this is not universally so". We could dissect what a corporation is, too, and get lost in a[nother] rabbit hole.

I haven't read Johnny Mnemonic (I don't think … although now I wonder; if I have it was thirty-or-more years ago) and likewise Ghost in the Shell I saw in the eighties, so I don't have a perfect recollection of it, minus explicit research I might do now.

But the general point is that, given "magical technology", flawed humanity inevitably creates hell out of what should be heaven, due to the usual litany of foibles (deadly sins, etc.). As I noted a small group (which is a socialist entity by definition) is able to beat an evil collaboration. The conspiracy (of Zaibatsu or whatever) is defeated by a small group (even if the main character is an (Nietzschean Ubermensch) individual, they will need others to assist them in their journey, if only to provide a tent to sleep in or a meal to eat when they are licking their wounds from the second act).

It's not a new idea, either.
"Corporation, noun: An ingenious device for obtaining individual profit without individual responsibility. "
—Ambrose Bierce
To be sure the Acton truism is, prima facie, pretty accurate. That's what makes Tolkien's LotR an epic story; the hero/es are able to win the fight at the last possible moment, when the next blow would surely spell their end. Just at the point of maximum danger, when evil seems inevitable, a determined do-gooder (with a vanguard of luck, dressed up as divine favour, perhaps) grasps the future out of the fire.

Usually the evil of corporates gives then an unfair advantage that honest folk (government and society) can't redress.

And, of course, as with all semeiotics, symbols can have complex meanings that can include their opposite. So a Cyberpunk story may some deconstructed Post-Cyberpunk elements, but still be Cyberpunk.

Some (dangerous, remember!) links to the tropes database for further reading, if you dare:

[…]The plot will more than likely take place Twenty Minutes Into the Future in some City Noir, Industrial Ghetto or Crapsack World that tends to be marked by crime, cultural nihilism and bad weather, where we use cutting-edge tech less for making a shining utopia and more for the sake of selfish profit and pleasure. […]
linkies:
Cyberpunk
wretched hive
Bread and Circuses
[…] Though there are earlier examples, the modern Corrupt Corporate Executive had (until relatively recently) a distinctly 80s feel, which made him seem progressively more out of place as those affectations become less mainstream. Earlier Corrupt Corporate Executives tended to be far less stylized and distinct from other "smooth" villain types (often with a healthy streak of Blofeld). However, over the past decade countless high profile real life cases of corporate corruption have arguably diminished the 80s feel of the character and made the Corrupt Corporate Executive a very modern villain.
A well-known variation of the CCE is the CEO or President of a megacorporation that produces and controls everything (even the authorities) and is the de facto ruler of the world. This is one of the major villains in Cyberpunk.
[…]
Corrupt Corporate Executive

[…]Rarely are Mega Corporations portrayed with anything other than unremitting negativism; rather than being a simple business making things that people want to buy, they are almost invariably the villains of the setting, and depicted as exploitative, oppressive and screwing the rules with their money […].
[…]
They may also be shown controlling the government either through having employees in important positions or through lobbying, or taken to its extreme, may have Private Military Contractors or other Hired Guns (or even an entire country or world) at their disposal, and become Superpowers in their own right. […]
[…] However, in Post Cyber Punk stories, some Mega Corps can aspire to be Big Good, providing the hero with amazing equipment in their quest to literally snuff out the competition. There do exist some rare benevolent portrayals of a Mega Corp; in which they merely may just be a large business who employs a lot of people but isn't shown practicing in unethical trade practices.
Mega-Corp
Big Good (The Big Good is simply the most valuable member of the heroic movement in a given work, whether in terms of rank, function or wisdom. If not The Hero, then they will most definitely be the mentor to craft The Hero into being the weapon they need him to be.)