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I've never played and never heard of any game that was improved by censorship.
I don't believe any censoring of a creators original content improving the end game. I may like or not like the censoring but I prefer an unaltered product which I payed for. Now if language or culture is an issue well then adjust it as best as possible to match the original vision.
Some people used to prefer low violence versions in MP because the splatter effects can block the sight (Q3A...). That's about the only thing I can think of.
IMO, foul language never does anything positive for a game, all it does is push the ESRB rating up (limiting your potential audience and sales) and provide a straw man for concerned parents to bash against.

Given a choice between a game brimming with soap bubbles out the mouth and a censored version where the language has been toned down to an ESRB T rating, I will take the censored version every time.

You don't need obscenity or foul language to be funny. Should be painfully obvious but unfortunately way too many people have lost the art of proper humor. Even in the recent year (at least in the U.S.), late-night comedy ratings have been plunging because people are fed-up of having their beliefs and morality bashed ad nauseum.

I'll take quirky remarks over foul language any day.
I'm firmly in the "no censorship ever" camp, however I will say some media... movies and such included... have definitely benefited from limitations in general. For example a budget issue might force a creative solution that ends up being more interesting than the original idea was. I'm sure this kind of thing has happened with censorship as well, I just don't know any examples off the top of my head (and a lot of them are probably forever hidden in inter-office emails).
Censorship is a sign of weakness and stupidity of a countries leadership. It shows either that said country is under dictatorship and/or unwilling/unable to properly educate on uncomfortable topics.

Forum ate my first post; but since it was a remark against censorship itself it was misplaced anyway.

OT: I have not encountered a game in which intentional real censorship improved the game. Fake censorship (i.e. the bouncing censorship bar when Larry is with the hooker in LSL1) can be funny. Real censorship at best I can live with (toned down violence) and at worst I hate because blatant and incompetent butchering of game elements can lead to all sort of problems (i.e. removal of child NPCs in EU Fallouts 1&2, disregarding quests involving kids).

edit:
Forum first ate both posts one after the other and now puts both into one. *sigh* I will not change it now; if you think its silly, blame the forum :P
Post edited May 22, 2018 by anothername
In Persona 2, one of the bosses was censored. :P
Post edited May 22, 2018 by NuffCatnip
testing

okay I'm still here :P

and someone tell zero to lighten up. XD
WTF late night television has to do with video game censorship is beyond me. :P
Post edited May 22, 2018 by tinyE
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Darvond: Games improved by censorship?
Thimbleweed Park.

Of course, the premise is unique, as the game was written with self-"censorship" in mind. Many running gags in the game only work when the game "bleeps" things out. There still is a little DLC, released a year later, that gets curse words into the game, but... it does break the game in a way. It's really not how Thimbleweed Park is meant to be played, I think.
Post edited May 22, 2018 by Vainamoinen
The only circumstance I can think of where censorship could improve a game would be if the censorship was self-implied for artistic reasons. But then it wouldn't really be censorship.
Post edited May 22, 2018 by user deleted
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Darvond: What this otaku pandering was doing in a turn based strategy game on the 3DS of all things, is a mystery of the Earth itself.
It's not much of a mystery. Awakening's homage to one of FE4's mechanics brought in a bunch of new people who delight in that kind of stuff, and Fates followed that game up by doubling down on everything bad about it to pander hard to these new fans. I wouldn't necessarily say that the censorship improved the game, though, as the only way anyone could have possibly fixed/improved Fire Emblem Fates would have been to set it on fire and make a real FE game from scratch.

Censorship in general is pretty insulting, really.
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Darvond: For a minor discussion, does replacing foul language with Woolseyisms work in your eyes? (IE "Son of a Submariner!")
It added to Kefka's creepiness by making him seem even more broken and childlike. If he had sworn left and right, he'd come across more as a juggalo desperately trying to be edgy. Then again, Woolsey's translations are so interwoven with my nostalgia that it's hard to view them objectively.
That's what I love about GOG, I never have to worry about that sort of thing here. They don't censor.

No matter what I type, they won't █████ it and won't ████ my ███████ of ██████.

It's ████ ██ ████ that some ██████ ███ ████ed here and I ████ to post ████████ I want. :D
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227: It's not much of a mystery. Awakening's homage to one of FE4's mechanics brought in a bunch of new people who delight in that kind of stuff, and Fates followed that game up by doubling down on everything bad about it to pander hard to these new fans. I wouldn't necessarily say that the censorship improved the game, though, as the only way anyone could have possibly fixed/improved Fire Emblem Fates would have been to set it on fire and make a real FE game from scratch.
One also cannot forget Nowi, the problematic dragon.
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Impaler26: I've never played and never heard of any game that was improved by censorship.
+1000
I found an example of what OP is looking for! It's not a game, however.