Posted September 20, 2022
Swedrami: As per the last half of this thread Selaco was turned down via an automated reply system GoG had (still has?) in place at that time, to ease the workload for their relatively small staff or something. Allegedly the amount of submissions they receive is actually higher than you'd expect, so they inevitably have to pass up on a fair amount of titles without evaluating them beforehand. Again, allegedly.
If this was / is the case, GOG could simply contact those who have submitted that either wait times would be extended... or that they may want to resubmit in a few months (just in case of a submission being "lost in the shuffle"). But IMO a blanket rejection due to a clogged review system is... ... ABSOLUTE INSANITY. Blanket rejections? Devs claiming uncertainty in why they were rejected? Re-submitting multiple times? Many months for replies?
I really do value what GOG puts forth (catalogue) -- and have had good interactions with them -- but everytime I hear more about their business practices, GOG feels more-and-more misguided and unprofessional. I sincerely hope these stories are second hand and not how GOG actually works internally. If they are -- from the outside -- I fear GOG is sabotaging its own success.
Aside...
... I do have the distinct feeling through the years that GOG is so single-mindedly chasing a CDPR exclusives strategy (which they haven't gotten to work yet) as their key to success, that they've forgotten the road to success is paved one stone at a time. IMHO creating a fast and efficient submission / review environment for devs (especially indie devs) is one of the first and most necessary stones in the road to success.
Certainly hope the situation internally at GOG isn't what it looks like from the outside (this may very well be the case). If it is, they really need some training in building a successful customer-oriented business.
C'mon GOG, pulling for ya!