Posted October 20, 2018
Starward Rogue was turned down causing the developer to be paranoid about submitting AI War II.
https://www.gog.com/wishlist/games/starward_rogue
https://www.gog.com/wishlist/games/ai_war_ii
Someone asked on Steam: "Will this game be released in the 'in development' category of GoG? I very much enjoy the games you guys put out. But I was wondering if you will release this on GoG. Would like to support the game now, so the chances of a good outcome are increased, but I try to minimize my support for steam. I bet I'm not the only one. Anyhow, good luck on your project!"
The developer Chris Park answered: "Thank you for the kind words! The honest answer is 'I don't know, but I hope so.' The slightly longer answer:
1. They have not agreed to carry it yet. They have a copy of it to check out, but they got it very late from us because of my paranoia in wanting to get them a very polished build. So there has not been time for a proper response from them. They have been very interested in it, though; I think they emailed me almost every month of the last two years about this game, and I kept saying 'not yet, not yet' each time. They turned down our title Starward Rogue previously, so I was very paranoid about this because I really wanted to work with GOG again.
2. I also have some personal concerns about what this will do to my workflow while this is under such heavy development. Right now, thanks to the backend that Steam has, it only takes me about 20 minutes to go from 'code is finished' to 'everyone has the new build.' I am concerned that if that increases to 60 minutes by adding in a GOG pipeline, that I won't be able to maintain a good pace of updates like we've had thus far.
I also don't want to have a situation where the GOG customers get updates later than the Steam ones do, or something like that. I'm not sure what the review processes are for each build during their 'in development' category. If they have any review process at all, GOG customers would be getting their copies of each build late.
With all that in mind, my hope is that we can get into a review-less process with the GOG Galaxy client, and that I can do uploads to that with very little added time on top of what I spend getting the game out to Steam. It will obviously take some extra time, but that's worth it. It just can't take 5x the time.
Anyway... that's where things are right now!"
https://steamcommunity.com/app/573410/discussions/0/3397295779083010005/
The developers thoughts about Galaxy, the pipeline and the delay in patches is very telling. How many other developers have these concerns?
https://www.gog.com/wishlist/games/starward_rogue
https://www.gog.com/wishlist/games/ai_war_ii
Someone asked on Steam: "Will this game be released in the 'in development' category of GoG? I very much enjoy the games you guys put out. But I was wondering if you will release this on GoG. Would like to support the game now, so the chances of a good outcome are increased, but I try to minimize my support for steam. I bet I'm not the only one. Anyhow, good luck on your project!"
The developer Chris Park answered: "Thank you for the kind words! The honest answer is 'I don't know, but I hope so.' The slightly longer answer:
1. They have not agreed to carry it yet. They have a copy of it to check out, but they got it very late from us because of my paranoia in wanting to get them a very polished build. So there has not been time for a proper response from them. They have been very interested in it, though; I think they emailed me almost every month of the last two years about this game, and I kept saying 'not yet, not yet' each time. They turned down our title Starward Rogue previously, so I was very paranoid about this because I really wanted to work with GOG again.
2. I also have some personal concerns about what this will do to my workflow while this is under such heavy development. Right now, thanks to the backend that Steam has, it only takes me about 20 minutes to go from 'code is finished' to 'everyone has the new build.' I am concerned that if that increases to 60 minutes by adding in a GOG pipeline, that I won't be able to maintain a good pace of updates like we've had thus far.
I also don't want to have a situation where the GOG customers get updates later than the Steam ones do, or something like that. I'm not sure what the review processes are for each build during their 'in development' category. If they have any review process at all, GOG customers would be getting their copies of each build late.
With all that in mind, my hope is that we can get into a review-less process with the GOG Galaxy client, and that I can do uploads to that with very little added time on top of what I spend getting the game out to Steam. It will obviously take some extra time, but that's worth it. It just can't take 5x the time.
Anyway... that's where things are right now!"
https://steamcommunity.com/app/573410/discussions/0/3397295779083010005/
The developers thoughts about Galaxy, the pipeline and the delay in patches is very telling. How many other developers have these concerns?
Post edited October 20, 2018 by Barry_Woodward