Legless: Please create a category for gamers that have diabilities. I play turn-based RPG's for that reason. Recently I downloaded Albion, which on first sight appeared to fit this category perfectly. However, this game becomes unplayable quite late in, as it has some pointless dexteriy and coordination test which prevent me from progressing any further. Are disabled people too insignificant fot the gaming industry? If you at GOG could create a list of games that don't require high degrees of dexterity to complete and any other limiting factors, such as this. I for one would be very grateful.
If other disabled gamers are reading this, please comment on what features of games are preventing you from completing games, which by their description, should be playable for you.
nightcraw1er.488: Whilst I agree it can be annoying, you can watch game footage on Ulube before buying the product, or check out Moby games to see what the mechanics are. My concern is one of where do you stop, there are numerous illnesses, personal preferences, and other such things that could need categorizing. The onus should really be on the person purchasing to decide if its right for them as they have full information, and perhaps that person could create some GOG lists or a wiki for others?
There is one problem with this: sometimes a game is mostly accessible, but there is one part that isn't. Ultima 1 is an example, with its mandatory space fight sequence. If the topic creator's post is correct, Albion has a similar issue.
In other words, footage of the game is not enough to show that the game is accessible and beatable by a disabled gamer.
timppu: Good suggestion, but then I presume there are different kinds of disabilities which may affect gaming? E.g. a person who can use only one hand has different obstacles than someone who has hard of hearing (hence can't play talkie adventure games without subtitles, or other games that somehow rely on you hearing audio cues and such).
Maybe some tags like whether it is fully playable with a mouse alone, whether audio is needed in order to play, whether good eye-hand coordination and reflexes are needed etc. If someone could come up with simple tags covering most of such things...
Don't forget color blindness.
One example: Disgaea: Hour of Darkness (PlayStation 2). The game is strictly turn-based (if you ignore Dark Cannon, which isn't that great a skill anyway and never something you're required to use), but the geo symbols and panels rely on color. Disgaea 2 addressed this by displaying the color names when you move the cursor to a geo symbol or panel.