Finished a few games lately without writing reviews, so to catch up on that, I'll try to make it short.
Frog Detective 3: Corruption at Cowboy County
More of the same, but a decent conclusion to the trilogy. Best part was driving around on a scooter.
A Memoir Blue
I got it for half the price and went in knowing what I'd get, which is a short narrative experience without words and next to no gameplay. And it was alright. Beautiful music, nice graphics - the 3D character animations weren't always 100% convincing, but it was cute nevertheless, and all in all very zen. But for it to be touching, the story was a bit too vague and simple, and even though it was only 70 minutes long, it could feel a bit stretched and sleep-inducing due to its simplicity. It's probably better on a tablet than a PC or console (even though there is no android version, just iOS). I don't regret buying and playing it, but I doubt it will stay on my mind for long. I do think that there was artistic talent involved here though, and I would like to see what the devs can do if they try something a little more ambitious with regards to gameplay and story.
Beyond the Edge of Owlsgard (played in German)
This one was a surprise, because I only expected it to be an average retro point-and-click adventure game, not to take me back to the golden age of the genre. But it genuinely felt like a game from those days, with its own setting that was interesting to explore, very few and subtle pop culture references, not just mimicking classics and repeating the same jokes as so many other do. I really got into it, not least because of the excellent (German) voice-acting for the main character which was among the best I've ever seen in a P&C adventure. The voice-acting (and personality) of the sidekick on the other hand, I didn't like at all, but everything else was good enough to overlook this. I just wish I hadn't disregarded the advice to pick the modern difficulty with hotspot display key instead of the "classic" one, because while the puzzles had just the right difficulty to solve them without a walkthrough, and I was happy to usually find the solution on my own after a night of sleep, even when I got stuck, there were 2-3 occasions where I was so stumped that in the end I had to resort to walkthroughs and hints anyway. And it was always related to overlooking some hotspot, even exits to areas I didn't see before. And I had actually had the right ideas but couldn't execute them due to missing this vital bit of info. So picking the modern difficulty would have prevented me from ruining part of the fun by having to look up solutions online. I also liked the beginning and middle part better than the last one, because they were a bit more open and colorful. But apart from that, I can heartily recommend Beyond the Edge of Owlsgard to fans of oldschool LucasArts-style P&C adventure games.
Lil Gator Game
I absolutely adored it. It's like the unofficial successor to A Short Hike, even more so than Smushi Come Home. Very, very similar, to the point of almost being a carbon copy, but still with a personality of its own, and story and dialogues that match the quality of its big inspiration. Plus, it's a longer hike across a much bigger island (or two), with more characters and tasks. The gameplay, once again, is simple, but very satisfying exploration, platforming, talking and questing without stakes or fall damage, and while contrary to A Short Hike there is combat, your funny cardboard enemies don't fight back, so destroying them is more of a collectible mechanic that serves to provide you with paper shred currency for buying and crafting new gadgets and helps to get an overview over which areas you have explored already and which ones you haven't been to yet, because there is no map and orienting yourself on the big island could be a challenge otherwise. There are many fun gadgets and they also ensure that the game remains enjoyable even after finishing the main quest. In fact, it had the some of the most enjoyable post-game gameplay I've seen, and it also has a New Game+ mode that allows your to replay everything but with all the found gadgets at your disposal right from the start. I don't feel like replaying the game now, but I could imagine doing it some time in the future, just like with A Short Hike, and I can't wait to show this game to the kids in the family who loved ASH.
The only really negative thing I can say about it, is that it's not on GOG (yet?). Some minor criticisms: While I was able to remember and complete all quests because I played through the game in three sittings, within three consecutive days, for children and people who take more breaks, a quest tracker would have been helpful. There were also a few characters on the island that existed in two places at the same time. You're supposed to send everyone to the playground, but some NPCs stick around even after agreeing to go there, and then you can find them in their old spot as well as in the playground. I would have preferred if everyone already recruited for the playground could only be found there, so that even without the help of post-game gadgets yould could easily distinguish those who you convinced already (at the playground) from those who you have yet to recruit (roaming the island). Also, some gadgets are less useful than others (e.g. a camera you can't shoot photos with). But these are nitpicks considering how cute, sweet, touching and enjoyable everything else was. A perfectly cozy game about a fidgety croc child hacking everything to pieces, while also being a tribute to childhood and everyone passionate about games. Highly recommended to fans of ASH.
Post edited April 26, 2024 by Leroux